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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
* Added another code path to skip the packet throttle queues when there's no ...
Teravus Ovares
2007-11-22
1
-7
/
+73
*
* Quelled a Log format exception in the logging routines.
Teravus Ovares
2007-11-22
3
-7
/
+25
*
Created a client driven packet throttler. The sim now respects the client's ...
Teravus Ovares
2007-11-22
4
-22
/
+437
*
* removed erroneous comments
lbsa71
2007-11-22
1
-3
/
+0
*
* Added code to capture the draw distance setting from the client.
Teravus Ovares
2007-11-22
5
-14
/
+114
*
Fixed bug that can lead to infinitive loops
MW
2007-11-21
1
-0
/
+6
*
* Did some initial work for prim crossing. Just glue so far.
Teravus Ovares
2007-11-21
14
-11
/
+370
*
fix for mantis #2 from Justin Casey (IBM)
Sean Dague
2007-11-20
2
-3
/
+12
*
patch for llDie from Kurt Taylor (IBM)
Sean Dague
2007-11-20
1
-1
/
+1
*
per chi11ken: adding check for out-of-bounds avatars in POS
Brian McBee
2007-11-20
1
-0
/
+18
*
New improved POS! With slippery avatars and extra calculations.
Brian McBee
2007-11-20
1
-0
/
+10
*
fixed potential reference invalidation and array out of bounds exception in b...
Jeff Ames
2007-11-20
1
-2
/
+4
*
fixed array range out of bounds exception and reference invalidation under lo...
Jeff Ames
2007-11-20
1
-21
/
+26
*
Reverting my POS changes. I need to think this through a bit more.
Brian McBee
2007-11-20
1
-14
/
+14
*
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
2007-11-20
11
-352
/
+425
*
POS physics. tweaking stair-climbing which broke with my last change
Brian McBee
2007-11-20
1
-12
/
+14
*
POS physics: removed "stickiness" from avatars so they can slide along surfac...
Brian McBee
2007-11-20
1
-10
/
+8
*
Turned on more verbosity to try to debug assetserver failures
Brian McBee
2007-11-20
1
-2
/
+2
*
there is no real reason to write this value back to estate settings,
Sean Dague
2007-11-19
1
-1
/
+5
*
put in changes to only keep the last terrain revision. The current
Sean Dague
2007-11-19
1
-0
/
+14
*
Tweaked for a possibility of 10 elements.
Teravus Ovares
2007-11-19
1
-1
/
+1
*
* Added noisy debug information on the Verbose console to help debugging oddl...
Teravus Ovares
2007-11-19
1
-0
/
+20
*
* Space allocation fix for prim outside region. >256 & <0.
Teravus Ovares
2007-11-19
1
-0
/
+12
*
hopefully resolve mantis issue #10 by locking correcty around terrain methods
Sean Dague
2007-11-19
1
-50
/
+54
*
Fixed - outside of bounds error.
Teravus Ovares
2007-11-19
1
-1
/
+1
*
* Changed namespace
lbsa71
2007-11-19
5
-5
/
+1
*
fixed POS rotation with certain angles
Jeff Ames
2007-11-19
1
-4
/
+4
*
added rotation support to POS
Jeff Ames
2007-11-19
1
-4
/
+8
*
* Split space array structure into a two dimentional array instead of a singl...
Teravus Ovares
2007-11-19
1
-27
/
+38
*
Added medium debug information to Verbose mode of the console about Prim/spac...
Teravus Ovares
2007-11-19
1
-7
/
+72
*
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
Teravus Ovares
2007-11-18
1
-11
/
+21
*
* 2nd attempt to fix the Spaceborder/copy bug
Teravus Ovares
2007-11-18
1
-1
/
+6
*
* Supressed the "not a module assembly" warning for verbosity reasons.
Adam Frisby
2007-11-18
1
-2
/
+2
*
flying in POS should be a bit smoother
Jeff Ames
2007-11-18
1
-4
/
+15
*
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
Teravus Ovares
2007-11-18
1
-13
/
+23
*
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...
Teravus Ovares
2007-11-18
17
-87
/
+99
*
cleaned up some mono compiler warnings
Jeff Ames
2007-11-18
14
-80
/
+68
*
first stab at implementation of CopyInventoryItem
Jeff Ames
2007-11-18
9
-57
/
+134
*
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
2007-11-18
5
-0
/
+26
*
Made the background (ie empty space) colour of the exported map image blue.
MW
2007-11-18
1
-0
/
+2
*
Added "export-map <filename>" console command to the region server that will ...
MW
2007-11-18
2
-0
/
+56
*
Attempt to get World Map working in Grid mode, will need to be using the grid...
MW
2007-11-18
8
-64
/
+99
*
For every problem there's a solution that is simple, neat and wrong.
Dalien Talbot
2007-11-18
1
-4
/
+1
*
Looks like we're requesting the mapblocks for every agent - including
Dalien Talbot
2007-11-18
1
-1
/
+4
*
Second try at having a bandaid for the multiple logins crash
Dalien Talbot
2007-11-18
1
-1
/
+8
*
Revert the previous commit - indeed this needs to be fixed in a
Dalien Talbot
2007-11-18
1
-9
/
+3
*
Trap the error during the logout with connections to multiple sims on
Dalien Talbot
2007-11-18
1
-3
/
+9
*
Additional debugging output to see for what coordinates is the worldmap
Dalien Talbot
2007-11-18
1
-1
/
+2
*
Prevent the region crash in gridmode on bringing up the map
Dalien Talbot
2007-11-18
1
-5
/
+13
*
Added handler for MapNameRequest - OnMapNameRequest
Dalien Talbot
2007-11-18
4
-0
/
+14
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