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* patch for llDie from Kurt Taylor (IBM)Sean Dague2007-11-201-1/+1
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* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
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* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
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* fixed potential reference invalidation and array out of bounds exception in ↵Jeff Ames2007-11-201-2/+4
| | | | basicphysics
* fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames2007-11-201-21/+26
| | | | load in POS
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-2011-352/+425
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
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* POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee2007-11-201-10/+8
| | | | surfaces instead of sticking to them.
* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
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* there is no real reason to write this value back to estate settings,Sean Dague2007-11-191-1/+5
| | | | | | and it is the most often tickled part of this race condition.
* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14
| | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model.
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
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* * Added noisy debug information on the Verbose console to help debugging ↵Teravus Ovares2007-11-191-0/+20
| | | | oddly placed prim.
* * Space allocation fix for prim outside region. >256 & <0.Teravus Ovares2007-11-191-0/+12
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* hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague2007-11-191-50/+54
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* Fixed - outside of bounds error.Teravus Ovares2007-11-191-1/+1
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* * Changed namespacelbsa712007-11-195-5/+1
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* fixed POS rotation with certain anglesJeff Ames2007-11-191-4/+4
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* added rotation support to POSJeff Ames2007-11-191-4/+8
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* * Split space array structure into a two dimentional array instead of a ↵Teravus Ovares2007-11-191-27/+38
| | | | single one. Once again. Should help debugging space/copy issues.
* Added medium debug information to Verbose mode of the console about ↵Teravus Ovares2007-11-191-7/+72
| | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D
* * Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares2007-11-181-11/+21
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* * 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares2007-11-181-1/+6
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* * Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby2007-11-181-2/+2
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* flying in POS should be a bit smootherJeff Ames2007-11-181-4/+15
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* * Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares2007-11-181-13/+23
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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-1817-87/+99
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-1814-80/+68
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-189-57/+134
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* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-185-0/+26
| | | | physics events.
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
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* Added "export-map <filename>" console command to the region server that will ↵MW2007-11-182-0/+56
| | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-188-64/+99
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
| | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
| | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
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* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
| | | | | | different place...
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
| | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix.
* Additional debugging output to see for what coordinates is the worldmap Dalien Talbot2007-11-181-1/+2
| | | | | | requested (crash is gone, but tons of worldmap requests)
* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
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* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-184-0/+14
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* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
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* minor POS tweak for speeddan miller2007-11-171-5/+4
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* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
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* * Fixed space related SimCrasher ODE error when a prim disables itself ↵Teravus Ovares2007-11-171-0/+37
| | | | because it's out of bounds and user moves it back into the space.
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
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* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares2007-11-171-0/+55
| | | | It's still unhandled, and useful data can be sent to the packet throttler :D
* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-174-5/+17
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
| | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV