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* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-132-16/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-133-12/+8
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* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2010-09-122-1/+76
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* MergedJohn Hurliman2010-09-1296-778/+922
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| * Formatting cleanup.Jeff Ames2010-09-1292-774/+756
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| * Add copyright headers.Jeff Ames2010-09-127-6/+168
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-1225-227/+404
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Added a stub for ↵John Hurliman2010-09-123-20/+227
| | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
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* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-115-8/+2
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-1113-23/+23
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* Re-enabled asset last access time logging in MySQLJohn Hurliman2010-09-111-3/+0
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* Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
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* Make it clear that the "create region" command will reference ini files in ↵Justin Clark-Casey (justincc)2010-09-111-5/+6
| | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces.
* Made it impossible to create a user with names containing spaces and ↵randomhuman2010-09-104-6/+61
| | | | prevented passwords from being echoed after enter is pressed.
* Remove parenthesis around the release flavour to get the version string back ↵Justin Clark-Casey (justincc)2010-09-101-1/+1
| | | | | | under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-1025-392/+249
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* * Run SimianGrid session updates asynchronously instead of from the main ↵John Hurliman2010-09-096-66/+5
| | | | | | heartbeat thread * Minor dead code cleanup
* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-086-16/+38
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| * Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2010-09-082-14/+24
| | | | | | | | instantiate the right network connectors. Tested on Robust only.
| * Renamed the Helo server connector to a consistent name. Added this in ↵Diva Canto2010-09-082-2/+4
| | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
| * Added constructor that takes an URL to asset and inventory simian connectors.Diva Canto2010-09-082-0/+10
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* | * Changed 11 calls for session info to the more optimized API methodJohn Hurliman2010-09-084-81/+37
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* No need for a config var for the HELO message on the server-side. It's robust.Diva Canto2010-09-081-8/+1
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* First version of the Hypergrid HELO service that will enable different ↵Diva Canto2010-09-082-0/+160
| | | | backends to interoperate.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-0814-139/+210
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| * Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-075-11/+11
| | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update
| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-078-19/+34
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-077-119/+140
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| | * Fix Simian regressionMelanie2010-09-077-119/+140
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| * | * Added sanity checks to the SimianAssetServiceConnector so it will throw a ↵John Hurliman2010-09-071-0/+30
| |/ | | | | | | sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error
| * SimianUserAccountServiceConnector was not initializing the user cacheJohn Hurliman2010-09-071-2/+2
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| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-072-5/+14
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-0710-57/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-074-8/+17
| |/ |/| | | | | then adjust the inventory items to point to the new uuid as well
* | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-071-3/+12
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| * | Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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* | | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-0710-57/+129
| |/ |/| | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | Add test that checks correct persistence when an unlink is quickly followed ↵Justin Clark-Casey (justincc)2010-09-061-9/+40
| | | | | | | | | | | | by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area
* | Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-064-8/+3
| | | | | | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵Justin Clark-Casey (justincc)2010-09-061-2/+3
| | | | | | | | linked prim
* | Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-0610-24/+234
|/ | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-062-4/+36
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Fix a handful of copypaste errorsMelanie2010-09-054-4/+4
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