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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
*
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
/
+185
*
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
/
+28
*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
/
+38
*
minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...
Justin Clark-Casey (justincc)
2012-12-06
1
-2
/
+2
*
Allow GetTexture calls with no second value in the range header (e.g. just 53...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
/
+34
*
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
/
+11
*
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2012-12-05
5
-5
/
+16
*
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
/
+14
*
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
/
+13
*
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
/
+15
*
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+21
*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
/
+10
*
Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co...
Justin Clark-Casey (justincc)
2012-12-05
1
-12
/
+6
*
Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+0
*
minor: tidy up spacing at bottom of MundaneFrameworkTests
Justin Clark-Casey (justincc)
2012-12-05
1
-6
/
+2
*
In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
/
+1
*
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
/
+2
*
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
/
+3
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-12-04
18
-322
/
+724
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\
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
14
-287
/
+578
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\
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*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
|
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*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
|
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*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
|
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*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
|
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*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
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*
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
/
+17
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*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
/
+128
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*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
/
+15
|
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*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
/
+73
|
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*
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
/
+31
|
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*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
/
+26
|
|
*
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
/
+8
|
*
|
XmlRpcGridRouter
BlueWall
2012-12-03
4
-19
/
+77
|
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/
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*
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
/
+15
|
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
/
+63
*
|
Improvement in HGInstantMessageService: account for the existence of an offli...
Diva Canto
2012-12-04
2
-10
/
+140
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/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
3
-4
/
+66
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\
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*
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
2
-1
/
+9
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-11-28
4
-205
/
+296
|
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\
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*
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Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
2012-11-28
1
-3
/
+57
*
|
|
Bug fix in Offline IM for inventory transfers. The items were being placed tw...
Diva Canto
2012-11-27
1
-11
/
+15
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/
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/
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*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
120
-2727
/
+3739
|
\
\
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*
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BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
/
+79
|
*
|
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
/
+16
|
*
|
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
/
+114
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