Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * First example of moving stuff to a Region layer | lbsa71 | 2007-09-21 | 8 | -65/+77 |
| | | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... | ||||
* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 16 | -187/+151 |
| | | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | ||||
* | physics-related fixes; should stabilize border crossings | dan miller | 2007-09-21 | 3 | -5/+29 |
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* | * Removed Unused 'Entity' superclass | lbsa71 | 2007-09-21 | 2 | -114/+71 |
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* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 13 | -96/+95 |
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* | * Some more presence refactoring | lbsa71 | 2007-09-20 | 6 | -470/+470 |
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* | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 2007-09-20 | 10 | -84/+79 |
| | | | | | * Refactored to prepare for some serious restructuring | ||||
* | * moved SceneManager to RegionApplicationBase | lbsa71 | 2007-09-20 | 6 | -25/+49 |
| | | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping | ||||
* | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2007-09-20 | 4 | -26/+19 |
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* | * Added TryGetAvatar to SceneManager | lbsa71 | 2007-09-20 | 4 | -458/+489 |
| | | | | | * Refactored some names for clarity | ||||
* | * A feeble attempt at adding Grid db support to SQLite, just adding some ↵ | lbsa71 | 2007-09-19 | 2 | -3/+69 |
| | | | | code based on User db. Nothing hot-wired though. | ||||
* | * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵ | lbsa71 | 2007-09-19 | 6 | -75/+39 |
| | | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView | ||||
* | * Deleted unused RegionManager.cs | lbsa71 | 2007-09-19 | 2 | -6/+0 |
| | | | | | * Deleted unused ModuleAPIMethod's | ||||
* | * 'Use format string' ftw | lbsa71 | 2007-09-19 | 1 | -131/+132 |
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* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 47 | -1461/+1456 |
| | | | | | * 'remove redundant this qualifier' ftw | ||||
* | * Moved SendLogoutPacket back to IClientAPI. | lbsa71 | 2007-09-18 | 4 | -10/+21 |
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* | * Now at least we're not creating physActors for child agents. | lbsa71 | 2007-09-18 | 2 | -10/+20 |
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* | * Gave Connectivity some more (manly) love. | lbsa71 | 2007-09-18 | 1 | -11/+20 |
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* | * Yet some more connectivity restructuring | lbsa71 | 2007-09-18 | 10 | -231/+120 |
| | | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! | ||||
* | * Handlerized ViewerEffect | lbsa71 | 2007-09-18 | 10 | -68/+108 |
| | | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding | ||||
* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 9 | -64/+78 |
| | | | | | * Some propertification and hideousness of fields. | ||||
* | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 2007-09-18 | 4 | -12/+5 |
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* | * Made ClientViewBase abstract | lbsa71 | 2007-09-18 | 2 | -19/+4 |
| | | | | | * Deleted unused m_consoleRegion | ||||
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 2007-09-18 | 2 | -1/+8 |
| | | | | multi-region; see bug 410 | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 89 | -9444/+9444 |
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* | Forgot to check in prebuild.xml on sat, see someone already did :) | Tedd Hansen | 2007-09-17 | 1 | -2/+10 |
| | | | | | Fix in DNS resolve | ||||
* | * Moved some commands from Scene into SceneManager so they could be used ↵ | lbsa71 | 2007-09-17 | 3 | -217/+163 |
| | | | | | | | with 'root' * Removed some duplicated commands | ||||
* | *doh* | lbsa71 | 2007-09-17 | 1 | -1/+1 |
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* | * CHANGED SOME CONSOLE COMMAND BEHAVIOURS | lbsa71 | 2007-09-17 | 3 | -144/+316 |
| | | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref | ||||
* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 7 | -188/+330 |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | ||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | ||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | ||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 |
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* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 |
| | | | | llListFindList, llListInsertList, llDeleteSubList | ||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 |
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* | Prevent the crash due to exception in system ReadLine that I saw today | Dalien Talbot | 2007-09-15 | 1 | -3/+8 |
| | | | | | | during loadtesting. | ||||
* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | ||||
* | Hopefully fixed the build error that I introduced with my last commit. | MW | 2007-09-15 | 1 | -1/+1 |
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* | put some locking around user access, which should help with | Sean Dague | 2007-09-15 | 1 | -45/+53 |
| | | | | | | the exception dalien found during crash-a-thon | ||||
* | Testing to see if this fixes the editing appearance crash, or makes it (or ↵ | MW | 2007-09-15 | 1 | -1/+9 |
| | | | | anything else) worse. | ||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 11 | -66/+76 |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | ||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | ||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 |
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* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 |
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* | Can now set the http ports that grid server and user server use. | MW | 2007-09-14 | 4 | -3/+19 |
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* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 |
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* | Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵ | Dalien Talbot | 2007-09-13 | 7 | -10/+94 |
| | | | | various verbosity | ||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 |
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* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. |