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* test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie2009-11-081-0/+1
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* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-083-8/+44
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Reintroduce AssetBase's old behavior. A Parameterless constructor is requiredMelanie2009-11-061-0/+10
| | | | | for .NET serialization and removing it breaks the OpenSim asset server protocol.
* Fixing the build breakJohn Hurliman2009-11-061-2/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-055-13/+142
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| * add unit test for iar & escapingJustin Clark-Casey (justincc)2009-11-053-4/+117
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| * minor test var name tweakJustin Clark-Casey (justincc)2009-11-051-7/+7
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-053-22/+31
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| * | * Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2009-11-052-2/+18
| | | | | | | | | | | | loader doesn't barf
* | | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman2009-11-051-7/+11
| | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
* | | Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-0531-122/+105
| | | | | | | | | | | | unknown asset type, and log an error if it ever does happen
* | | Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-053-0/+215
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* | Change the permissions module to use the friend list cache already in theMelanie2009-11-053-2/+29
| | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* | Remove a spammy debug message from friends list check in the perms module.Melanie2009-11-051-20/+2
|/ | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-0510-3/+71
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-045-17/+24
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| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-0416-175/+140
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| * | Removing EntityBase.RotationJohn Hurliman2009-11-044-16/+23
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* | | Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
| |/ |/| | | | | actual packet size only for oversized packets.
* | Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
| | | | | | | | inventory packets don't make us barf
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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* | Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | | | | | for InventoryDescendents to the proper way
* | Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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* | Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | | | | | number of items per packet to 5 to prevent asserts
* | Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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* | Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-0412-161/+112
|/ | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2009-11-032-4/+4
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0399-4429/+2858
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| * Fixed a couple of NREs in corner cases.Diva Canto2009-11-031-0/+6
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| * Delete depricated extrusion methods and redirect to universal extrude method.dahlia2009-11-021-833/+10
| | | | | | | | Sync with PrimMesher.cs r47 on forge.
| * Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
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| * Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman2009-11-021-2/+0
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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-028-36/+26
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| * Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman2009-11-0215-878/+917
| | | | | | | | the grid server after running for several hours
| * Fix an invalid argument exception in the remote admin module when.Melanie2009-11-021-1/+1
| | | | | | | | Patch from CasperW
| * * Committing missing file from last commit.Adam Frisby2009-11-021-0/+13
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| * * Implemented some tweaks to monitoring module.Adam Frisby2009-11-024-1/+98
| | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
| * * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-0114-8/+471
| | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
| * Patch + minor formatting fixes.Diva Canto2009-10-312-4/+4
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-312-2/+6
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| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-302-5/+19
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| | * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-302-31/+148
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| | * | Make the default and max RTO configurable int he linden client stackMelanie2009-10-302-5/+19
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| * | | * Remove the locklessqueue tests since I guess I didn't understand what it ↵Teravus Ovares (Dan Olivares)2009-10-301-147/+0
| | |/ | |/| | | | | | | was when I wrote the test.
| * | * Add LocklessQueueTests. One Test is commented out because it fails. ↵Teravus Ovares (Dan Olivares)2009-10-302-31/+148
| |/ | | | | | | It should probably work.. but I'm awaiting clarification.
| * * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵Teravus Ovares (Dan Olivares)2009-10-301-0/+75
| | | | | | | | mantis resolutions.