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* *Added support to change most of a parcel's settings and flags (from the ↵mingchen2007-06-075-13/+66
| | | | | | | about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
* If this is what it takes, then finemingchen2007-06-068-117/+113
| | | | | *Adding every .build and .csproj to get ccnet working (hopefully)
* *Fixing CCNet: Second Attemptmingchen2007-06-061-0/+52
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* *Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen2007-06-061-2/+2
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* *Added new commands ('backup','show parcels','reset parcels')mingchen2007-06-0610-73/+206
| | | | | | | | *Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
* Changes:mingchen2007-06-067-79/+140
| | | | | | | | | | | | | | | | *Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
* Unhippos!Adam Frisby2007-06-051-5/+0
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* Hippos!Adam Frisby2007-06-051-0/+5
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* * Added proper copyright notices to everything (1/3)Adam Frisby2007-06-0582-102/+1823
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* * "We are" message is now a status text message.Adam Frisby2007-06-051-1/+1
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* * More assorted console cleaningAdam Frisby2007-06-053-14/+7
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* * Removed MainConsole.Instance.WriteLine completelyAdam Frisby2007-06-0523-174/+184
| | | | | | * Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
* * Removing dead commentsAdam Frisby2007-06-0512-34/+1
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* * Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2007-06-052-0/+7
| | | | underground if you have terrain of reasonable height.
* *Cleaned up Configuration Setup questionsmingchen2007-06-053-33/+88
| | | | | | | | | *Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
* Fixed loading of Animations from XML filemingchen2007-06-041-4/+7
| | | | | *Still crashes the client. HelP!
* Parcel Manager Changes:mingchen2007-06-048-236/+356
| | | | | | | | | | *Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
* Small bugfix.Adam Frisby2007-06-041-1/+1
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* Prebuild and stuffAdam Frisby2007-06-0426-1903/+1904
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* * Loading animations from XML file nowAdam Frisby2007-06-041-0/+16
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* Added support for bitmap and image loading to libterrain, use "terrain load ↵Adam Frisby2007-06-041-1/+23
| | | | img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
* * Removed more referencesAdam Frisby2007-06-031-4/+4
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* * Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby2007-06-031-135/+0
| | | | to fully remove.
* (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen2007-06-031-0/+658
| | | | needed
* Added Basic Parcel Supportmingchen2007-06-039-407/+500
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2007-06-022-3/+3
| | | | coordinates than the rest of the graphics community! =p)
* * Some commenting on asset server (needs completing)Adam Frisby2007-06-021-0/+2
| | | | | | * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
* * Raised "MTU" factor in world map handlingAdam Frisby2007-05-302-14/+14
| | | | | * Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
* * Switched from ASCII encoding to llRetardedEncoding.Adam Frisby2007-05-301-1/+1
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* * World map! Yay!Adam Frisby2007-05-301-1/+3
| | | | | | * Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
* * Bugfixes. Still not appearing correctly however.Adam Frisby2007-05-301-3/+3
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* * May have fixed issues with the world map.Adam Frisby2007-05-302-23/+37
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* Rebuilt the build filesgareth2007-05-3026-2268/+2268
| | | | | | Added some more prompts and stuff to ServiceManager
* attempt twoMW2007-05-291-1/+2
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* Hopefully fixed Culture decimal problemMW2007-05-291-1/+2
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* * Rebuilt PrebuildAdam Frisby2007-05-2913-654/+654
| | | | | | | * Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
* FIXED THE TRUNK!gareth2007-05-2713-654/+654
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* * Fixed dumb mistake with terrain default loading.Adam Frisby2007-05-271-0/+8
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* * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby2007-05-271-1/+19
| | | | the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-273-33/+39
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-273-3/+61
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Added support for 13 Channel .RAW files. Untested but should work fine ↵Adam Frisby2007-05-261-1/+31
| | | | (fairly simple).
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.
* * Fixed world map image generator. Has to be run manually right now, but ↵Adam Frisby2007-05-261-2/+2
| | | | automatic generation is on the cards.
* First part of border crossing fix.MW2007-05-257-84/+131
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* All back and no one suspected a thing.MW2007-05-242-8/+9
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* * re-prebuiltlbsa712007-05-2413-157/+0
| | | | | * deleted all those *.user - ignore them next time!
* Starts to readd the changes from revisions 768,769 and 770 before Adam ↵MW2007-05-241-32/+39
| | | | notices they got lost in the restructuring.
* Stage 2: GridServices build files should be fixed now, Someone will need to ↵MW2007-05-241-1/+1
| | | | | | | test it under nant, and the releng scripts might need updating as we now have two solutions. Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.