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My fork of OpenSim for IG and DG, called SledjChisl.
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*
One more module converted: TreePopulator.
Diva Canto
2012-11-09
2
-11
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+20
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-09
2
-35
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+70
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-11-10
1
-19
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+55
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Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2012-11-10
2
-35
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+70
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One more module converted: Vegetation.
Diva Canto
2012-11-09
2
-5
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+22
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Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
2012-11-09
1
-19
/
+55
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MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
2012-11-09
2
-5
/
+23
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Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2012-11-09
4
-95
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+107
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Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
2
-20
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+28
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llSetLinkCamera implementation
PixelTomsen
2012-11-09
3
-0
/
+36
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marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...
SignpostMarv
2012-11-09
1
-0
/
+2
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minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to ma...
Justin Clark-Casey (justincc)
2012-11-09
1
-6
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+6
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Update parent inventory folder version numbers when folders are moved/created...
Justin Clark-Casey (justincc)
2012-11-09
6
-57
/
+222
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ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
/
+15
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-07
14
-115
/
+682
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BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
2012-11-07
1
-0
/
+213
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BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104
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*
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
/
+161
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*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
/
+82
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*
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
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+16
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BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
/
+2
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BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
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+6
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BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
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To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
2012-11-06
1
-5
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+13
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Update folder version numbers when moving items and making the Delete(string[...
Justin Clark-Casey (justincc)
2012-11-06
2
-4
/
+53
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Increment version number of a folder when an object it contains is deleted.
Justin Clark-Casey (justincc)
2012-11-06
1
-3
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+25
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HG: Hopefully this fixes the issues with port 80 once and for all.
Diva Canto
2012-11-07
2
-2
/
+23
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Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
2012-11-05
1
-5
/
+5
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Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
1
-9
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+12
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
2
-0
/
+18
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
/
+25
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BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
/
+96
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BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
/
+120
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BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
3
-10
/
+24
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
/
+274
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
5
-17
/
+39
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
7
-266
/
+256
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
9
-176
/
+328
*
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
3
-93
/
+90
*
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
5
-54
/
+33
*
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
2
-124
/
+68
*
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
/
+6
*
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
*
BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
/
+3
*
BulletSim: code rearrangement
Robert Adams
2012-11-03
2
-8
/
+6
*
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
2012-11-03
1
-29
/
+36
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BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
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BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
3
-18
/
+38
*
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
2012-11-03
3
-6
/
+6
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