Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Unitests: Asset, Estate, Region (the "legacy" one), Inventory | AlexRa | 2010-05-23 | 5 | -173/+137 |
| | | | | | | | | The tests have been modified to work under NUnit 2.4.6 (the one currently used in the project). They will also work with NUnit 2.5+ as is, but will look better if you #define NUNIT25 for them. | ||||
* | Added MS SQL test conn to INI - only as an example, modify before use!!! | AlexRa | 2010-05-23 | 1 | -4/+21 |
| | | | | | | | NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a disadvantage of having to rebuild the Tests whenever the conn strings are changed. The only reason is that I couldn't figure out a reliable way to put this INI into the correct dir at runtime. If somebody can do it, that would be cool. | ||||
* | Removed MySql and SQLite-specific asset test files | AlexRa | 2010-05-23 | 2 | -156/+0 |
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* | BasicAssetTest.cs replaced by AssetTests.cs | AlexRa | 2010-05-23 | 1 | -0/+161 |
| | | | | | | | | AssetTests: The name has changed to reflect the fact it is no longer a base class, but the complete asset test for all supported databases. The test can also check storing of CreatorID, but the feature is disabled at this commit! | ||||
* | Bugfix in tests (must clear db before migrations, not after) | AlexRa | 2010-05-23 | 3 | -3/+3 |
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* | EstateData tests passing on all DBs | AlexRa | 2010-05-23 | 1 | -28/+2 |
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* | Corrections in RegionTests.cs. It now fully works! | AlexRa | 2010-05-23 | 1 | -48/+75 |
| | | | | | | | | | The problem was that some tests relied on prior tests to leave the DB in a particular state, but the test class cleared the DB every time. The affected tests have been merged into one to remove the dependencies. tested on all 3 Dbs, all tests green. | ||||
* | Minor corrections in BasicDataServiceTest.cs | AlexRa | 2010-05-23 | 1 | -0/+41 |
| | | | | | (added more functions for cleaning up DB from the derived tests) | ||||
* | MSSQL: added asset_flags, CreatorID to migrations | AlexRa | 2010-05-23 | 1 | -0/+6 |
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* | MSSQLAssetData updated to support [CreatorID], [asset_flags] | AlexRa | 2010-05-23 | 1 | -5/+11 |
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* | MSSQLAssetData: fixed some weirdness | AlexRa | 2010-05-23 | 1 | -7/+12 |
| | | | | | | | | Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL in UpdateAsset (must not modify ID). NOT tested! But apparently shouldn't work worse than the previous version, esp. the FetchMetadata thing. | ||||
* | All data tests made DBMS-independent | AlexRa | 2010-05-23 | 10 | -610/+160 |
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* | Added generic base classes for testing database services | AlexRa | 2010-05-23 | 3 | -0/+241 |
| | | | | | | | | | | These are some generic classes that simplify writing tests for any of the data connectors and databases. Among other things, configuring the connection strings is done once, in a separate resource file. Tests based on the new BasicDataServiceTest class require NUnit 2.5 or better. | ||||
* | Apply http://opensimulator.org/mantis/view.php?id=4632 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -2/+60 |
| | | | | | Adds dialog methods for MRM. Thanks ziah. | ||||
* | Apply http://opensimulator.org/mantis/view.php?id=4627 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -0/+20 |
| | | | | Adds OwnerId and CreatorId properties to MRM.IObject | ||||
* | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 |
| | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+57 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-05-21 | 2 | -69/+68 |
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| * | | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 2010-05-21 | 1 | -0/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | ||||
* | | | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 2010-05-21 | 9 | -0/+47 |
| |/ |/| | | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | ||||
* | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -17/+32 |
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| * | | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 2010-05-21 | 1 | -16/+19 |
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| * | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 2010-05-21 | 1 | -1/+13 |
| | | | | | | | | update priority policy | ||||
* | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 15 | -315/+207 |
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| * | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 15 | -315/+207 |
| | | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
* | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -53/+49 |
|/ | | | | | | that uuid is already in the scene this means that we don't perform pointless work | ||||
* | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+1 |
| | | | | isn't, really | ||||
* | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+34 |
| | | | | scene with that uuid fails | ||||
* | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -5/+13 |
| | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id | ||||
* | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -8/+14 |
| | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | ||||
* | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 2010-05-21 | 5 | -38/+108 |
| | | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity | ||||
* | minor: refactor CreateAsset to eliminate dupe code | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+5 |
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* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 6 | -11/+55 |
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* | Only send dialogs and notices to root agents, not child agents | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -9/+7 |
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* | Change the way the object perms are propagated to attempt to salvage | Melanie | 2010-05-21 | 1 | -21/+23 |
| | | | | some older content | ||||
* | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 2010-05-20 | 1 | -38/+32 |
| | | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates | ||||
* | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 2010-05-21 | 1 | -0/+11 |
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* | Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵ | Diva Canto | 2010-05-20 | 5 | -32/+8 |
| | | | | files. Restored Presence table to its taboo-breaking form. | ||||
* | Removed sessionID from GridUserservice again. Removed parcel crossing ↵ | Diva Canto | 2010-05-20 | 9 | -21/+18 |
| | | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. | ||||
* | Merging slimupdates2 | unknown | 2010-05-20 | 32 | -889/+1093 |
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| * | * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵ | unknown | 2010-05-20 | 1 | -1/+5 |
| | | | | | | | | unless we were asked to | ||||
| * | * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵ | unknown | 2010-05-20 | 9 | -132/+189 |
| | | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | unknown | 2010-05-15 | 3 | -50/+7 |
| |\ | | | | | | | | | | slimupdates2 | ||||
| * | | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Dan Lake | 2010-05-15 | 1 | -61/+53 |
| | | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene. | ||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | unknown | 2010-05-13 | 1 | -8/+8 |
| |\ \ | | | | | | | | | | | | | slimupdates2 | ||||
| * | | | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 8 | -0/+144 |
| | | | | | | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | ||||
| * | | | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵ | unknown | 2010-05-12 | 1 | -5/+4 |
| | | | | | | | | | | | | | | | | working) | ||||
| * | | | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 14 | -696/+704 |
| | | | | | | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | ||||
* | | | | Revert one of the previous patches' hunks. The new code looked better, but | Melanie | 2010-05-20 | 1 | -3/+10 |
| | | | | | | | | | | | | | | | | was less efficient. | ||||
* | | | | Series of patches to include creator ID in assets. | AlexRa | 2010-05-20 | 1 | -4/+35 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Contains a migration. SQLite: May contain nuts. The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db. BasicAssetTest checks CreatorID storage, new test for weird CreatorID (now also checks that non-GUID or empty CreatorID gets stored correctly) Signed-off-by: Melanie <melanie@t-data.com> |