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* Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-219-0/+47
| | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | | | | | | | update priority policy
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-2115-315/+207
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| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-2115-315/+207
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
|/ | | | | | that uuid is already in the scene this means that we don't perform pointless work
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-212-5/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-212-8/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-215-38/+108
| | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
* minor: refactor CreateAsset to eliminate dupe codeJustin Clark-Casey (justincc)2010-05-211-3/+5
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* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-216-11/+55
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* Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
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* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
* Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
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* Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵Diva Canto2010-05-205-32/+8
| | | | files. Restored Presence table to its taboo-breaking form.
* Removed sessionID from GridUserservice again. Removed parcel crossing ↵Diva Canto2010-05-209-21/+18
| | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
* Merging slimupdates2unknown2010-05-2032-889/+1093
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| * * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | | | | | unless we were asked to
| * * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵unknown2010-05-209-132/+189
| | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵unknown2010-05-153-50/+7
| |\ | | | | | | | | | slimupdates2
| * | Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵unknown2010-05-131-8/+8
| |\ \ | | | | | | | | | | | | slimupdates2
| * | | Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-138-0/+144
| | | | | | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
| * | | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵unknown2010-05-121-5/+4
| | | | | | | | | | | | | | | | working)
| * | | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-1214-696/+704
| | | | | | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | | | Revert one of the previous patches' hunks. The new code looked better, butMelanie2010-05-201-3/+10
| | | | | | | | | | | | | | | | was less efficient.
* | | | Series of patches to include creator ID in assets.AlexRa2010-05-201-4/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Contains a migration. SQLite: May contain nuts. The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db. BasicAssetTest checks CreatorID storage, new test for weird CreatorID (now also checks that non-GUID or empty CreatorID gets stored correctly) Signed-off-by: Melanie <melanie@t-data.com>
* | | | Scrambled asset type in BasicAssetTest.cs!AlexRa2010-05-191-9/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The asset type wasn't in the list of "DontScramble" fields, so the test assets were stored with randomized type, which caused exception on reading them. Also the scrambler was moved from local var to the class level, so it could be used in the new tests I've added (see the next commit).
* | | | MySQLAssetData.cs now supports asset_flags, CreatorIDAlexRa2010-05-191-5/+7
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* | | | MySQL: added CreatorID, moved asset_flag to migration scriptAlexRa2010-05-191-0/+8
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* | | | SQLite: CreatorID added (and asset_flags moved) to the migration scriptAlexRa2010-05-191-0/+24
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* | | | Added CreatorID to SQLite asset dataAlexRa2010-05-191-15/+27
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* | | | A bit of harmless refactoring in SQLiteAssetData.csAlexRa2010-05-191-10/+3
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* | | | Kind of fixed Melanie's "Exception(sql)" correctionAlexRa2010-05-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Throwing an Ex. with SQL command in the message looks weird, this is a bit better, but I'm still not sure if that's the proper way to handle. Also, there is a catch one level up, so is this one necessary?
* | | | Change appender to deal with line feeds more intelligently.Melanie2010-05-192-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Change migration error reporting to not truncate the statement when reporting. It's a bit messier than the old error reporting, but at least one gets an idea of what could be wrong again. And things look a lot neater now.
* | | | Clean up output a bitMelanie2010-05-193-9/+12
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* | | | Fix the migration message to say "Continuing" again. Remove line feed, whichMelanie2010-05-191-1/+1
| | | | | | | | | | | | | | | | prevented the full message from displaying.
* | | | Remove the return that was inserted in the last merge to allowMelanie2010-05-191-1/+0
| | | | | | | | | | | | | | | | migrations to continue in the face of an error
* | | | Revert "Allow migration steps to fail again without bringing down the house"Melanie2010-05-191-1/+1
| | | | | | | | | | | | | | | | This reverts commit 167db502593de5f535d8c322005c63ef263940ed.
* | | | Allow migration steps to fail again without bringing down the houseMelanie2010-05-191-1/+1
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* | | | Merge commit 'alex/mssql-estate-bugfix'Melanie2010-05-181-49/+41
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes some type conversion bugs and also makes the estate lists work properly for MSSQL. Strawberry, please check this. Signed-off-by: Melanie <melanie@t-data.com>
| * | | | Massive bugfix in MSSQLEstateData (now works!)AlexRa2010-05-181-49/+41
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* | | | | Make m_log in migrations private. Define new m_log in derived classMelanie2010-05-182-1/+3
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* | | | | Binary Guids are 16 chars long. Fix parser.Melanie2010-05-181-1/+1
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* | | | | Some more corrections after MySQL connector updateAlexRa2010-05-192-2/+3
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* | | | | All (?) MySQL stores fixed to use DBGuid.FromDB()AlexRa2010-05-195-92/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB)