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* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-2/+2
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added helpers to convert from LSL PrimitiveParams values to ↵lbsa712008-01-091-0/+12
| | | | PrimitiveBaseShape values
* Did someone say missing files? Thanks SakaiTedd Hansen2008-01-091-0/+123
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* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-098-188/+37
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* * ok, last mySQL webloginkey related update tonight.Teravus Ovares2008-01-091-1/+1
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* * almost an oopsTeravus Ovares2008-01-091-1/+1
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* * Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2008-01-0913-133/+321
| | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-092-10/+62
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
| | | | | | database code, so this is a shared concept.
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
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* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
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* * Added the files for work units for the purpose of sending out updates to ↵Teravus Ovares2008-01-083-0/+78
| | | | regions.
* * Added more methods to MessageServiceTeravus Ovares2008-01-081-49/+161
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* * Switched over to RegionProfileData from using RegionInfo because ↵Teravus Ovares2008-01-082-22/+64
| | | | | | | RegionInfo was missing the httpURI on the MessageService. * Fixed some code, added a method.
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
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* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-073-6/+36
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* * Enabling the LLSD Login method by jhurliman so libSecondLife clients work ↵Teravus Ovares2008-01-071-3/+3
| | | | on OpenSim again.
* * Message Server stuff.Teravus Ovares2008-01-071-11/+11
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* *Added ability to update only necessary data on insertRegion for the grid ↵mingchen2008-01-072-6/+24
| | | | server.
* * More message server methodsTeravus Ovares2008-01-073-2/+105
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* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
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* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
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* Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey2008-01-073-27/+30
| | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-079-29/+111
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* * Adding More to the MessageServer classes.Teravus Ovares2008-01-076-0/+332
| | | | | * Don't forget to prebuild
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
| | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
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* * A few more Message Server comms related updatesTeravus Ovares2008-01-066-10/+95
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* Added code to gridserver to prevent new region from connecting at X,Y ↵Brian McBee2008-01-061-112/+128
| | | | location already used by an existing region.
* * Added some userserver glue for communications with the message server Teravus Ovares2008-01-066-75/+330
| | | | | * Added some code for the message server, fixed a few references and starting to flesh it out.
* Set svn:eol-style.Jeff Ames2008-01-062-277/+277
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* Factor out TaskInventoryItemJustin Clarke Casey2008-01-064-83/+116
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* Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey2008-01-063-31/+97
| | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
* Persistent prim inventory phase 3. Now retrieving prim item data from ↵Justin Clarke Casey2008-01-052-28/+77
| | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code.
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares2008-01-052-4/+7
| | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵Teravus Ovares2008-01-051-2/+2
| | | | console and border crossing problems anymore
* Dah, don't try and commit the primitems table if we're not running with prim ↵Justin Clarke Casey2008-01-051-1/+37
| | | | inventories
* Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee2008-01-051-1/+1
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* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey2008-01-051-6/+129
| | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
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* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-054-11/+0
| | | | to Mono)
* Implicit interface definitions (maybe Mono won't crash?)Tedd Hansen2008-01-052-2/+2
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* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-054-9/+13
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-0510-418/+251
| | | | | Some debug info for startup added to find bugs. ++