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* Commented noisy debugging about packet splittingJohn Hurliman2009-10-061-4/+4
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* Merging in diva's locking fixesJohn Hurliman2009-10-0612-172/+207
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| * Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-069-166/+201
| | | | | | | | is about half of the code base reviewed.
| * * Change some more default ports to the robust default of 8003Justin Clark-Casey (justincc)2009-10-063-6/+6
| | | | | | | | | | * Make these use existing constants rather than hardcoding * These will probably go away soon anyway once all services are under ROBUST
* | Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | | | | | numbers to .NET defaults of 500/1000 if need be
* | Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
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* | Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
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* | Reverting MySQLLegacyRegionData spamJohn Hurliman2009-10-061-6/+0
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* | MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman2009-10-061-0/+6
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* | Added a debug line for nebadonJohn Hurliman2009-10-061-0/+3
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* | * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-062-4/+7
| | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-0612-87/+103
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| * * Removed verbose debug messageDiva Canto2009-10-065-10/+4
| | | | | | | | | | * Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice
| * Removing dependencies on System.Runtime.Remoting.Diva Canto2009-10-061-0/+4
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| * Corrected words in error message.Diva Canto2009-10-061-2/+2
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-061-6/+6
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| | * Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto2009-10-061-6/+6
| | | | | | | | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
| * | Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie2009-10-061-0/+10
| |/ | | | | | | runaway thread use
| * Remove the using() constructs from the new style database modules; they causedMelanie2009-10-064-75/+77
| | | | | | | | | | | | | | | | the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting
| * Correction on the DEBUG code.Diva Canto2009-10-051-4/+3
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| * #if DEBBUG code for monitoring the ThreadPool.Diva Canto2009-10-051-0/+7
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* | * Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman2009-10-067-195/+195
| | | | | | | | | | | | | | | | tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
* | * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman2009-10-064-79/+115
| | | | | | | | | | | | | | exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
* | Fixing a few compile errors in the previous commitJohn Hurliman2009-10-0614-173/+8
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* | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-0617-2242/+1278
| | | | | | | | | | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-0532-1617/+2107
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-052-25/+38
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| | * * GridServerPostHandler.cs: Try/catch in HandleDiva Canto2009-10-052-25/+38
| | | | | | | | | | | | * BaseOpenSimServer.cs: Added thread pool numbers in show threads
| * | Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman2009-10-054-11/+21
| |/ | | | | | | close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
| * Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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| * Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez2009-10-051-1/+1
| | | | | | | | before attempting to access it.
| * Minor change.Diva Canto2009-10-051-1/+1
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| * Fixed bug introduced in one of the last commits.Diva Canto2009-10-051-1/+1
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| * More debug to try to diagnose a problem with region registration.Diva Canto2009-10-052-2/+7
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| * More error catching/outputting.Diva Canto2009-10-051-4/+14
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| * Changed the lock object, to see if this helps at all. Also switched the ↵Diva Canto2009-10-051-11/+15
| | | | | | | | order of lock and try/catch in RemoveImageFromQueue.
| * * minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)2009-10-054-12/+9
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| * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-10-052-15/+12
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| | * minor: remove mono compile warningJustin Clark-Casey (justincc)2009-10-051-5/+2
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| | * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-051-2/+14
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| | * | Adapt to renamed members in landObjectMelanie2009-10-051-10/+10
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| * | | More debug messages if things go wrong.Diva Canto2009-10-051-2/+24
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| * | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-10-055-1456/+1776
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| | * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-052-0/+28
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| | * | MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown2009-10-055-1456/+1776
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| * | | More error messages to warn when/if things go wrong.Diva Canto2009-10-051-2/+14
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| * | GetRegionByPosition: use the cache, Luke.Diva Canto2009-10-052-0/+28
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| * Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake2009-10-053-61/+120
| | | | | | | | allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
| * only cache mesh if meshing was successfuldahlia2009-10-041-8/+4
| | | | | | | | re-enable sculpt mesh caching
| * Make the asset connector async Get overload return false if the assetMelanie2009-10-051-0/+4
| | | | | | | | retrieval was not synchronous.