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* Make the opensim.ini logfile option really work (port of a fix from ROBUST)Melanie2009-08-071-0/+3
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* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-08-075-2/+13
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| * HGAuthenticationService must be a singleton, because it has in-memory state. ↵Diva Canto2009-08-062-2/+4
| | | | | | | | This makes this singleton register with IScene, so that other parts can retrieve its reference.
| * Added missing trailing slash in AuthenticationService.Diva Canto2009-08-061-0/+2
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| * Added ToXml2() to ISceneObject, so that components other than regions can ↵Diva Canto2009-08-062-0/+7
| | | | | | | | use this abstraction.
* | Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-0711-73/+68
|/ | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-0611-68/+73
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* goose pandaJustin Clark-Casey (justincc)2009-08-061-3/+1
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* Disable all IAR tests for now due to possible failure-causing race conditionJustin Clark-Casey (justincc)2009-08-062-4/+3
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* Merge branch 'master' of git://opensimulator.org/git/opensimSean Dague2009-08-069-42/+277
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| * Allow arbitrary wildcards in config includes. Things likeMelanie2009-08-062-3/+55
| | | | | | | | | | Include-Modules = "addin-modules/*/config/*.ini" will now work. Adds Util.Glob, which will resolve a globbed path into a string list.
| * Complete the work on the Replaceable interface logic. From this commit onwardsMelanie2009-08-061-1/+102
| | | | | | | | | | the mere presence of a full version of a replaceable module will cause the replaceable module in core to be deactivated.
| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-051-3/+0
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| | * Remove bad assembly identification tagMelanie2009-08-051-3/+0
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| * | * Patch from jhurliman to add accept type recognition to determine the llsd ↵Teravus Ovares (Dan Olivares)2009-08-051-7/+67
| |/ | | | | | | | | | | content format. *should allow both json and xml serializations of llsd to work properly. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
| * Disable TestReplicateArchivePathToUserInventory() pending more investigationJustin Clark-Casey (justincc)2009-08-051-1/+1
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| * test item data storage impementation (unused as of yet)Justin Clark-Casey (justincc)2009-08-051-14/+31
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| * Reinstate TestLoadIarV0_1ExistingUsers(), removing unnecessary waitJustin Clark-Casey (justincc)2009-08-052-12/+13
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| * insert a little more debug info for TestReplicateArchivePathToUserInventory()Justin Clark-Casey (justincc)2009-08-051-1/+6
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| * Remove waiting in TestReplicateArchivePathToUserInventory() since local ↵Justin Clark-Casey (justincc)2009-08-052-3/+5
| | | | | | | | | | | | inventory loading is synchronous Insert a little more debugging info in case the occasional failure reoccurs
* | skip sqlite tests on z linux, as sqlite doesn't work right on the platformSean Dague2009-08-065-13/+13
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* Recomment TestReplicateArchivePathToUserInventory() for now due to ↵Justin Clark-Casey (justincc)2009-08-051-6/+11
| | | | occasional test fail
* reinstate TestSaveIarV0_1()Justin Clark-Casey (justincc)2009-08-051-1/+1
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* remove some more mono compiler warningsJustin Clark-Casey2009-08-052-7/+7
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* * Remove some mono compiler warningsJustin Clark-Casey2009-08-059-31/+28
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* reinstate TestReplicateArchivePathToUserInventory()Justin Clark-Casey2009-08-051-1/+1
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey2009-08-041-12/+12
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| * trying to fix rare timer related exception.dr scofield (aka dirk husemann)2009-08-041-12/+12
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* | * Small commented out debug message for module loading, partly to test my ↵Justin Clark-Casey2009-08-041-0/+2
|/ | | | ability to commit with git
* Slight change to state management for attach scheduling.Alan Webb2009-08-043-13/+11
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This change adds support for the attach event in scripts.Alan Webb2009-08-045-0/+41
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* starting to refactor path generation out of prim extrusiondahlia2009-08-031-2/+18
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* Revert the #3899 patch and it's two follow upsMelanie2009-08-043-49/+32
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* Update a misspelled nameMelanie2009-08-041-1/+1
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* Change the freeswitch out connector (which is pointless) to an in connectorMelanie2009-08-041-59/+44
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* Add the region module shell for the new freeswitch serviceMelanie2009-08-041-0/+128
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* Adding the plumbing for a ROBUST freeswitch serviceMelanie2009-08-045-0/+274
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-0410-3/+72
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* If the FreeSwitch context is unset or "public", then accept any context.Melanie2009-08-041-1/+1
| | | | This restores the "out of the box" functionality.
* Output the Freeswitch context received and the context set up in theMelanie2009-08-041-1/+1
| | | | debugging message so a mismatch can be corrected more easily
* Thank you kindly, dslake, for a patch that:Charles Krinke2009-08-021-0/+4
| | | | | | | | | | The region dearchive module assumes extra null bytes will be appended to the end of every OAR file. This may be due to the block nature of storage but it seems like an unsafe assumption. When streaming region archives over a network or through a memory stream, no additional null bytes are added to the end and this an exception.
* * An enum for The VisualParams array that the viewer sends us with 90% of ↵Teravus Ovares2009-08-021-11/+842
| | | | | | | | the documentation. * Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file * Want to know what element controls the eye size, jowls. pointy ears? no problem.
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-015-13/+52
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* Add copyright header. Formatting cleanup.Jeff Ames2009-08-014-4/+31
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* Make ROBUST not hang on exit in recent Mono versions. Make the logfile configMelanie Thielker2009-07-312-4/+12
| | | | | | setting/commandline option actually work.
* * Fix a locking issue in the EventQueueTeravus Ovares2009-07-311-10/+22
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* * Fixed another potential httpserver leak.Teravus Ovares2009-07-304-3/+30
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* Thank you, dmiles, for a patch that allows more differentiated scriptMelanie Thielker2009-07-301-7/+26
| | | | | | permissions for YP scripts.
* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* * Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2009-07-302-48/+39
| | | | | | | | | and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.