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* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-112-40/+37
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* remove autogenerated filesSean Dague2007-09-111-66/+0
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-90/+485
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* Trying some locks on asset database access. MW2007-09-111-10/+21
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* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
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* * Took a stab at #388lbsa712007-09-101-1/+4
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-104-305/+328
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* mass update of urls in source code to new websiteSean Dague2007-09-10190-190/+190
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-103-2/+4
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-2/+13
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-1019-47/+428
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* * Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa712007-09-101-17/+31
| | | | | * Ignored some bins and gens
* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-092-4/+16
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-095-0/+62
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2007-09-092-14/+18
| | | | ObjectFlags by hand
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller2007-09-091-0/+4
| | | | seen correctly. In the right repository this time..
* A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot2007-09-081-1/+5
| | | | | | Now will just print the backtrace on the screen and continue.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-085-16/+28
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Added region console command "edit-scale". To use first use change-region to ↵MW2007-09-082-0/+29
| | | | set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-083-10/+18
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-0814-25/+295
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
| | | | | | | but it will current store local and temporary assets as well. Will fix that later.
* remove build files from svn Sean Dague2007-09-074-575/+0
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* factor out common methods to SQLiteBaseSean Dague2007-09-072-169/+231
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* added experimental method of trying to relieve missing prim problem (by ↵MW2007-09-064-13/+123
| | | | adding a limit of the number of prim update packets sent in each update loop).
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-062-1/+12
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* Added "force-update" console command (when a region is set as active), which ↵MW2007-09-051-0/+11
| | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-052-1/+3
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* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
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* Added partial help info when calling "help" command with a region set.MW2007-09-043-3/+38
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Fixed it so "shutdown" command works when a region is set as the active ↵MW2007-09-041-1/+1
| | | | console region.
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
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* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
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* Removed the exit-region command, now use "change-region root" or ↵MW2007-09-043-19/+45
| | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
* Added "show modules" command that if at root level will display a list of ↵MW2007-09-042-3/+57
| | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
* Using change-region without a region name will now display the currently ↵MW2007-09-041-3/+14
| | | | active region's name.
* Fixed it so change-region works with region names that have spaces in them. MW2007-09-042-9/+34
| | | | | Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
* Some work on Module loading/management.MW2007-09-0428-226/+659
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2007-09-012-2/+1
| | | | debugging)
* umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller2007-09-011-22/+33
| | | | subversion someday
* remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague2007-08-311-3/+0
| | | | | | | | something interesting to say
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-319-9/+153
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
* change debugging around failed prim loading. I have one prim that doesn't Sean Dague2007-08-311-2/+5
| | | | | | | like loading in my environment, and hopefully this will help figure out what is going on
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
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* remove debugging statementSean Dague2007-08-301-1/+1
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* Config option for loading ScriptEngine (wjordan)Tedd Hansen2007-08-302-15/+12
| | | | | Removed project file for ExcensionsScriptModule
* Added some place holder classes for various modules.MW2007-08-3010-38/+216
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.