Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 2 | -4/+21 |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | ||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 |
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* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | ||||
* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 5 | -4/+40 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 2007-11-11 | 1 | -2/+2 |
| | | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 |
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* | fixed chatting while sitting | Jeff Ames | 2007-11-11 | 1 | -5/+9 |
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* | Fixed bug in assetcache where certain textures were not being packetized ↵ | Brian McBee | 2007-11-11 | 1 | -1/+1 |
| | | | | correctly | ||||
* | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 2007-11-11 | 7 | -16/+23 |
| | | | | OpenSim.ini.example in the bin folder for an example. | ||||
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 17 | -64/+1963 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 |
| | | | | left that blocks your way. | ||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | ||||
* | add a few more verbose bits | Sean Dague | 2007-11-09 | 1 | -0/+2 |
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* | turn back on verbose message for resending packets | Sean Dague | 2007-11-09 | 1 | -2/+2 |
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* | don't break if they haven't defined the Sun section of their config | Sean Dague | 2007-11-09 | 1 | -2/+10 |
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* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 1 | -2/+3 |
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* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 3 | -8/+44 |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | ||||
* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 |
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* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 |
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* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 |
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* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 |
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* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | ||||
* | * Fixed compile issue. | Adam Frisby | 2007-11-09 | 1 | -1/+2 |
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* | * Added a mutex to the LoginService allowing only a single login ↵ | Adam Frisby | 2007-11-09 | 1 | -82/+93 |
| | | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards. | ||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 |
| | | | | spike when the network connection isn't 100% and fast. | ||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
| | | | | on the Console. | ||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 4 | -16/+111 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 3 | -5/+6 |
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* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 9 | -30/+28 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 10 | -30/+130 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 |
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* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 3 | -3/+182 |
| | | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | ||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 3 | -2/+19 |
| | | | | | | calculation logic into a module | ||||
* | disable profuse logging messages for not saving physical | Sean Dague | 2007-11-07 | 1 | -1/+1 |
| | | | | | | objects, as it clouds up the console a bit too much | ||||
* | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2007-11-07 | 2 | -236/+98 |
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* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 |
| | | | | | * fix for ODE geoms not getting disposed of properly when resizing. | ||||
* | * Added better logging to AssetCache | lbsa71 | 2007-11-06 | 5 | -96/+103 |
| | | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins | ||||
* | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 2007-11-05 | 1 | -0/+1 |
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* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 |
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* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 |
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* | Fixed the MyNpcCharacter errors | MW | 2007-11-05 | 1 | -4/+4 |
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* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 4 | -35/+33 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | Started to cleanup/close down childagent connections when a user teleports. ↵ | MW | 2007-11-05 | 8 | -63/+125 |
| | | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule. | ||||
* | prim cuts in ODE | dan miller | 2007-11-05 | 8 | -508/+499 |
| | | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | ||||
* | Changed it so opensim.exe should scan for new application plugins every time ↵ | MW | 2007-11-05 | 1 | -0/+1 |
| | | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted). | ||||
* | * UpdateWearable should SendOurAppearance | lbsa71 | 2007-11-05 | 1 | -0/+2 |
| | | | | | * Ignored some bins | ||||
* | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 2007-11-05 | 2 | -4/+15 |
| | | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | ||||
* | removed duplicated BOMs | Jeff Ames | 2007-11-05 | 2 | -2/+2 |
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* | * Temporarily reverted SQL syntax. | Adam Frisby | 2007-11-05 | 1 | -3/+3 |
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