Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Set svn:eol-style. | Jeff Ames | 2008-01-14 | 5 | -301/+301 |
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* | * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵ | lbsa71 | 2008-01-14 | 5 | -0/+302 |
| | | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together | ||||
* | my Exists check was slow and wrong. This fixes issues people | Sean Dague | 2008-01-14 | 1 | -5/+24 |
| | | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out. | ||||
* | good bye ADO.NET to assets, notice faster startup time | Sean Dague | 2008-01-14 | 1 | -103/+66 |
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* | move db open to initialization, which is where it should have been | Sean Dague | 2008-01-14 | 1 | -40/+22 |
| | | | | | | all allong | ||||
* | * First pass at collidable linksets | Teravus Ovares | 2008-01-14 | 4 | -41/+154 |
| | | | | | | | | | * There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored. | ||||
* | Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵ | Justin Clarke Casey | 2008-01-14 | 1 | -8/+11 |
| | | | | | | | | server hits something terminal. This was the original intention, but the line order was slightly wrong. | ||||
* | Remove unused SOG constructor | Justin Clarke Casey | 2008-01-14 | 1 | -8/+0 |
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* | ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;) | Tedd Hansen | 2008-01-14 | 1 | -2/+2 |
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* | Applied patch from melanie (thank you) for mantis issue# 338 | MW | 2008-01-13 | 1 | -2/+2 |
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* | * HeightField handling update in ODE. Should improve the terrain pits. So ↵ | Teravus Ovares | 2008-01-13 | 1 | -7/+118 |
| | | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs | ||||
* | Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵ | Tedd Hansen | 2008-01-13 | 1 | -10/+22 |
| | | | | | | | settings. Also added exception handling if string->float conversion still should fail for some reason. | ||||
* | * Removed a debug message that I left in there.... | Teravus Ovares | 2008-01-13 | 1 | -1/+1 |
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* | * Fixed an overflow in the land manager | Teravus Ovares | 2008-01-13 | 4 | -102/+383 |
| | | | | | | | * Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE | ||||
* | Thank you very much, Kinoc for implementing llGetSubString and ↵ | Charles Krinke | 2008-01-12 | 1 | -6/+35 |
| | | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate? | ||||
* | Thank you, Kinoc for adding: When accessing slower web sites or proxy services | Charles Krinke | 2008-01-12 | 1 | -1/+1 |
| | | | | | | | | 300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's. | ||||
* | * Made it so that if you don't specify a key, the defaults will not be assumed. | Adam Frisby | 2008-01-12 | 1 | -5/+6 |
| | | | | | * If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients. | ||||
* | * In the interests of making life difficult for everyone, the Grid Server ↵ | Adam Frisby | 2008-01-12 | 2 | -114/+128 |
| | | | | now actually checks your authentication keys rather than ignoring them. | ||||
* | Added notice on console to change storage_plugin if set to ↵ | alondria | 2008-01-12 | 1 | -0/+2 |
| | | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll | ||||
* | If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵ | alondria | 2008-01-12 | 1 | -1/+5 |
| | | | | OpenSim.Framework.Data.SQLite.dll during runtime. | ||||
* | Set eol | Tedd Hansen | 2008-01-12 | 12 | -3006/+3006 |
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* | Welcome back LSO. | Tedd Hansen | 2008-01-12 | 12 | -0/+3018 |
| | | | | | Added old LSO code, will use it as base to create new LSO VM. | ||||
* | Set eol | Tedd Hansen | 2008-01-12 | 9 | -6855/+6855 |
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* | Added license to new files | Tedd Hansen | 2008-01-12 | 17 | -22/+282 |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 17 | -6895/+6943 |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | ||||
* | * Trying something to see if it helps teleports and border crossings | Teravus Ovares | 2008-01-12 | 1 | -3/+7 |
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* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 1 | -27/+27 |
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* | Added references for last commit | Tedd Hansen | 2008-01-12 | 1 | -0/+27 |
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* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 9 | -30/+80 |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | ||||
* | ScriptServer protocol now correctly casts datatypes -- ready for implementing | Tedd Hansen | 2008-01-12 | 1 | -5/+33 |
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* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 |
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* | Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵ | alondria | 2008-01-12 | 1 | -0/+59 |
| | | | | on how much to effect the land. | ||||
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 2 | -0/+12 |
| | | | | | | | ** jumping ** crouching ** landing on prim | ||||
* | *ech one thing didn't save from the last commit | Teravus Ovares | 2008-01-12 | 1 | -2/+2 |
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* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵ | Teravus Ovares | 2008-01-12 | 2 | -3/+4 |
| | | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it) | ||||
* | Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵ | alondria | 2008-01-12 | 2 | -0/+18 |
| | | | | LSL_BaseClass to allow them to be called in LSL scripts. | ||||
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵ | Adam Frisby | 2008-01-12 | 2 | -0/+48 |
| | | | | method. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 5 | -489/+489 |
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* | And one last time - removed duplicate exception dump :) | Tedd Hansen | 2008-01-12 | 1 | -2/+3 |
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* | Minor fix to global exception handler - now only displays unhandled (full ↵ | Tedd Hansen | 2008-01-12 | 1 | -1/+2 |
| | | | | crash) exceptions. | ||||
* | Added global exception handler with possibility of reporting crash details ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+39 |
| | | | | directly to developers (disabled for now) | ||||
* | New ScriptServer protocol successfully implemented. | Tedd Hansen | 2008-01-12 | 3 | -14/+77 |
| | | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | ||||
* | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2008-01-12 | 8 | -12/+490 |
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* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 2 | -3/+3 |
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* | * Exprimental prim inventory persistence can now be enabled by users. | Justin Clarke Casey | 2008-01-11 | 5 | -8/+16 |
| | | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence | ||||
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 3 | -32/+351 |
| | | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | ||||
* | manually open the db connection. Mono does this automatically, .NET doesn't | Sean Dague | 2008-01-11 | 1 | -0/+1 |
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* | Log instead of crash (User login, getting friends list) | Tedd Hansen | 2008-01-11 | 1 | -9/+17 |
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* | * returnin LLUUID.Zero rather than LLUUID.Random on webkey null | lbsa71 | 2008-01-11 | 1 | -1/+1 |
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* | Turn off accidental hardcoding | Justin Clarke Casey | 2008-01-11 | 1 | -1/+1 |
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