aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Don't worry about trying to populate the other dictionaries if a client's ↵Justin Clarke Casey2008-10-171-13/+22
| | | | circuitcode is already found in the first one
* * close two potential race conditions where a new asynchronous UDP recieve ↵Justin Clarke Casey2008-10-171-69/+53
| | | | | | | | could overwrite an existing endpoint that had not yet been used by the previous thread * in practice these race conditions were probably pretty rare
* * Temporarily resume creation of IPEndPoint on every callJustin Clarke Casey2008-10-171-5/+7
| | | | | | | * This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at all, in reality)
* Fixed llDeleteSubList; the indices were swapped (Fixes Mantis#2399).Homer Horwitz2008-10-171-1/+1
|
* * Instead of creating a new IPEndPoint on every udp packet receive, reuse ↵Justin Clarke Casey2008-10-172-23/+41
| | | | | | | | the existing one * This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
* * reverse part of a change that accidentally crept in with the last revisionJustin Clarke Casey2008-10-172-1/+6
|
* * Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290Justin Clarke Casey2008-10-174-14/+47
| | | | | | | | | * This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch.
* * Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares2008-10-171-1/+86
| | | | | | | avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-172-3/+3
|
* * Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares2008-10-172-0/+2
| | | | Mono doesn't seem to care.
* Fixed (mono-)script handling for SL viewer 1.21:Homer Horwitz2008-10-164-4/+42
| | | | | | | | | | - Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
* Split the currency module into currency and a new Combat module, becauseMelanie Thielker2008-10-162-55/+155
| | | | | | the combat function really doesn't belong into currency
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-163-7/+9
|
* - Removed debug print methodSean Dague2008-10-161-12/+1
|
* more fun with rebasingSean Dague2008-10-161-2/+12
|
* resorting out this merge from arthur, sorry for so many commits here.Sean Dague2008-10-161-8/+0
|
* - Enforced no user or agent with UUID 0 on agent DB insertionSean Dague2008-10-161-0/+5
|
* * Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2008-10-162-1/+22
| | | | | | | * Removes spacers that are also separators in llParseString2List * Thanks idb
* fix line endings, as apparently the bot didn't do this yetSean Dague2008-10-161-527/+527
|
* - New attempt after merging problemSean Dague2008-10-161-5/+0
|
* - Enforced no user or agent with UUID 0 on agent DB insertionSean Dague2008-10-161-0/+3
|
* - Removed a Console.Writeline and added a Test that will be changedSean Dague2008-10-161-2/+7
| | | | | | if the last commit is accepted
* - Removed debug print methodSean Dague2008-10-161-12/+1
|
* - Enforced no user or agent with UUID 0 on agent DB insertionSean Dague2008-10-163-8/+12
|
* Updated 32Bit launcher so it works in Visual Studio again. (So developers on ↵Tedd Hansen2008-10-162-9/+4
| | | | 64-bit os can run OpenSim in 32-bit mode)
* * Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2008-10-163-2/+24
| | | | | | | * Implement llGetRegionFPS() * Thanks idb
* * Releases the inter-region thread synchronization between physics in ODE on ↵Teravus Ovares2008-10-163-6/+7
| | | | | | | | the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
* Check for terrain size=256x256 on "terrain load <file>". This fixesHomer Horwitz2008-10-151-0/+13
| | | | | | (the rest of) Mantis#1813.
* clean up a merge conflict and remove a console messageSean Dague2008-10-151-0/+1
|
* Thanks, idb, for a patch that fixes Mantis#2400:Homer Horwitz2008-10-151-0/+4
| | | | | | llSensor() range ignored with AGENT.
* * minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey2008-10-151-1/+0
|
* * Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey2008-10-153-52/+58
| | | | | | * Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
* * minor: comment out persisting prim inventory log messagesJustin Clarke Casey2008-10-152-2/+2
|
* - Added User Appearance Set and Get testsSean Dague2008-10-151-0/+10
|
* - Removed a Console.Writeline and added a Test that will be changedSean Dague2008-10-151-2/+20
| | | | | | if the last commit is accepted
* - Makes MySQL reject inserting UUID 0Sean Dague2008-10-153-5/+59
| | | | | | | | | | - Makes SQLite mimick MySQL default behavior on first and last name already on db: it does not insert the new record. - Added tests for UUID 0 and for new UUID with existing first and last name.
* Removed some commentsSean Dague2008-10-151-3/+1
|
* * minor: remove some warningsJustin Clarke Casey2008-10-152-5/+5
|
* * refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey2008-10-155-24/+17
| | | | | | | * I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
* * refactor: move viewer effect packet into LLClientViewJustin Clarke Casey2008-10-155-8/+22
|
* * minor: disable a couple of other lines of image not found, which are ↵Justin Clarke Casey2008-10-151-2/+2
| | | | pointless anyway since we aren't currently sending the packet
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-156-4/+59
| | | | there are some circumstances in which not finding a user is not an error
* * minor: oops, small textual tweakJustin Clarke Casey2008-10-151-1/+1
|
* * minor: during opensim archive creation, tell the user that it may take ↵Justin Clarke Casey2008-10-151-1/+4
| | | | some time
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-155-9/+32
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-155-10/+16
| | | | descriptive of its actual function
* * Create a new ViewerEffectPacket for each viewer rather than reusing the ↵Justin Clarke Casey2008-10-151-4/+6
| | | | | | | | packet structure * This would have been a source of out_of_order messages for different sequences, which still appear to be happening
* Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble2008-10-152-5/+83
| | | | llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
* Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble2008-10-153-1/+74
|
* * Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2008-10-142-4/+25
| | | | | | | | | when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later