| Commit message (Collapse) | Author | Files | Lines |
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in attachments! Breaks resizers!!!
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allow them always to enter that parcel."
This reverts commit b8e7258051abab3e1310dd8b08cb1d2e09fa21e3.
Letting this go in would prevent land owners from banning someone who would
have incidental editing rights through a group. The land owner should be the
only unbannable person.
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set on the default profile and hopefully finally fix day and night
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or there is no valid WL for that region.
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This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
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already been done for the memory cache
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Disabled temporarily since file system caching disrupts subsequent test runs
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always to enter that parcel.
This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
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via RemoteAdmin
This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
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the scene presence exists
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indirectly via a timer
no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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automatically by dereferencing .git/HEAD
A blank bin/.version file will stop this being displayed.
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bin/.version doesn't necessary have to be a git hash
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If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
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Fix an invalid cast exception while decoding new mesh asset format.
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This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder
No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
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recursively request that folder.
Currently, this should never actually happen but certainly best to handle this case
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This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
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crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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on login/logout, since it's a bit noisy on the console.
Please uncomment if/when this is still needed.
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exception. Also, convert this commands log output to console output.
Console output is more appropriate for console commands. The log only gets one side of the conversation anyway (since it doesn't necessarily record command inputs).
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determines whether a user has a god account)
Adapted from Makopoppo's patch in http://opensimulator.org/mantis/view.php?id=5552. Thanks!
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service that will show the given user details
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'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
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works again.
Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
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Add notification to neighbors when logins are enabled.
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rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
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prim. Thanks, MisterBlue
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RemoteGridService connector. Timeout is currently set at five
minutes. Negative results are not cached.
The result is that operations like send an instant message do
not have to go through the grid service every time.
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as well as item id and asset id
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the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
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variables added in order for this to work. See .ini.example changes
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login service.
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with Kokua viewer if devs are willing to do it.
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