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2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie2-5/+56
2012-08-29Allow llList2Key to also act on System.StringMelanie1-1/+2
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
2012-08-29 A few more changes to keyframesUbitUmarov4-65/+117
2012-08-29implementing rule trackingSignpostMarv1-6/+9
2012-08-29track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv3-13/+17
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)10-52/+231
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)5-56/+310
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)3-7/+8
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov8-115/+311
2012-08-28copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv1-0/+59
2012-08-27formattingSignpostMarv1-22/+22
2012-08-27refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv1-5/+11
2012-08-27refactoring to assign the first argument to a variableSignpostMarv1-4/+5
2012-08-27minor: Simplify return of vector render module name and some very minor remov...Justin Clark-Casey (justincc)1-4/+3
2012-08-27Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)1-2/+32
2012-08-27Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)1-0/+31
2012-08-27Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)1-11/+48
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
2012-08-25Make llCollisionSprite not throw anymoreMelanie1-1/+2
2012-08-25Minor formatting cleanupMelanie1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with the...Melanie2-137/+139
2012-08-25Also move the other avatar based overload out of harms wayMelanie1-261/+261
2012-08-25Temprary restructure to avoid conflictsMelanie1-183/+183
2012-08-25use SceneObjectPart instead of varMelanie1-10/+8
2012-08-25renaming to be similar to equivalent Set commandMelanie4-11/+11
2012-08-25Fix and refactor region registration. Reorder checks to short-curcuit expensi...Melanie1-25/+28
2012-08-25minor formattingSignpostMarv1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2-18/+22
2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2-11/+60
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv3-8/+8
2012-08-25Following on from f8a89a79, do not allow more than one 'type' folder (e.g. ca...Justin Clark-Casey (justincc)1-16/+49
2012-08-25Allow multiple calling card type inventory folders to be created.Justin Clark-Casey (justincc)1-0/+1
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2-3/+5
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie3-51/+107
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
2012-08-24immediately returning the string.Join operation instead of checking if the li...SignpostMarv1-11/+5