Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 8 | -313/+62 | |
since at least for now seems good enought | |||||
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 4 | -5/+26 | |
2012-12-07 | calculate avatar size on tps | UbitUmarov | 1 | -2/+3 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 6 | -6/+68 | |
2012-12-07 | fix regression | UbitUmarov | 1 | -2/+2 | |
2012-12-07 | *TEST* add some avatar skeleton information and use it to calculate avatar | UbitUmarov | 3 | -4/+336 | |
height and bounding box. Change LSL acording. | |||||
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 4 | -105/+85 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 3 | -14/+47 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 3 | -103/+350 | |
2012-12-03 | fix vertex rounding direction | UbitUmarov | 1 | -1/+8 | |
2012-12-03 | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 1 | -0/+16 | |
of unique vertices only originated by math errors in PrimMesher | |||||
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-12-03 | Add a transaction ID to the money module path for llTransferLindenDollars | Melanie | 3 | -4/+4 | |
2012-11-24 | * Fix a null ref error in ↵ | teravus | 1 | -0/+3 | |
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 | |||||
2012-11-24 | * Fix a null ref error in ↵ | teravus | 1 | -0/+2 | |
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 | |||||
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-24 | avoid potencial NullReferenceException | UbitUmarov | 1 | -2/+5 | |
2012-11-23 | Remove a superfluous newline from help | Melanie | 1 | -2/+2 | |
2012-11-23 | Remove the redundant BypassPermissions() checks in EstateManagmentModule. | Justin Clark-Casey (justincc) | 1 | -8/+13 | |
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value | |||||
2012-11-23 | minor: Add some console feedback on region restart and log who requested a ↵ | Justin Clark-Casey (justincc) | 2 | -1/+9 | |
region restart if done from the viewer. | |||||
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 4 | -36/+51 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Fix new command console code to match the output of the original while keeping | Melanie | 1 | -2/+5 | |
the new features | |||||
2012-11-23 | Add a newline before the constant help text | Melanie | 1 | -0/+1 | |
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Revert help to display a full command list. Leave the help categories in as | Melanie | 1 | -5/+6 | |
"help categories" in case it turns out useful in the future. May not work. | |||||
2012-11-23 | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 1 | -4/+8 | |
where core has a simple list | |||||
2012-11-23 | Add "help all" console command which will list all commands alphabetically ↵ | Justin Clark-Casey (justincc) | 1 | -1/+28 | |
in a single list | |||||
2012-11-23 | Remove duplicate registration of the help topics for the module commander | Melanie | 1 | -5/+5 | |
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 | |
conflicts with PhysicsShape type defined in later libOMV | |||||
2012-11-22 | * While this is not producing any problems.. and does help in low bandwidth ↵ | teravus | 1 | -7/+35 | |
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. | |||||
2012-11-22 | Factor out command script code. | Justin Clark-Casey (justincc) | 3 | -77/+50 | |
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers | |||||
2012-11-22 | Make "config show/set/get/save" console commands available on all servers | Justin Clark-Casey (justincc) | 6 | -189/+172 | |
2012-11-22 | Factor out common pid file creation and removal code. | Justin Clark-Casey (justincc) | 3 | -62/+50 | |
Log path at which pid file is created or reason for failure to create. | |||||
2012-11-22 | Add "get log level" command - this returns the current server session ↵ | Justin Clark-Casey (justincc) | 1 | -19/+31 | |
console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing. | |||||
2012-11-22 | Remove unused BaseOpenSimServer.ShowHelp() | Justin Clark-Casey (justincc) | 1 | -21/+0 | |
2012-11-22 | Make "set log level" command available across all servers | Justin Clark-Casey (justincc) | 3 | -32/+31 | |
2012-11-22 | Make "show info" command available across all servers | Justin Clark-Casey (justincc) | 4 | -237/+185 | |
This helpfully lists version information, startup location and console log level | |||||
2012-11-22 | Factor out common registration of "show uptime" command | Justin Clark-Casey (justincc) | 3 | -71/+78 | |
2012-11-22 | factor out common HandleShow code for "show uptime" | Justin Clark-Casey (justincc) | 9 | -63/+72 | |
2012-11-22 | refactor: Factor out copy/pasted server uptime report code | Justin Clark-Casey (justincc) | 3 | -48/+66 | |
2012-11-22 | If an asset POST does not contain well-formed XML, return a 400 (Bad ↵ | Justin Clark-Casey (justincc) | 2 | -3/+38 | |
Request) HTTP status rather than simply dropping the request. | |||||
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 | |
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | |||||
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2 | -76/+44 | |
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | |||||
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 | |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2 | -454/+454 | |
creeping in) | |||||
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 | |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 4 | -181/+327 | |
mesh terrain can be implemented. | |||||
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 4 | -8/+8 | |
having mesh avatars. |