aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov2-3/+8
2014-08-16send avatar Height to children, use it in region tp height checkUbitUmarov1-4/+12
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
the order
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2-2/+22
2014-08-16*test* just send default appearance ( something along path doesnt likeUbitUmarov1-3/+6
null there )
2014-08-15on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov1-1/+4
on the update sent next
2014-08-15remove duplication of textures, wearables and attachments on crossings.UbitUmarov1-34/+49
receiver checks old method if it doesnt get packed appeareace
2014-08-15cleanup a bitUbitUmarov1-10/+1
2014-08-15do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov1-7/+8
2014-08-15refix hide on crossingsUbitUmarov1-1/+2
2014-08-15let failed crossing say something abotu reasonUbitUmarov1-5/+14
2014-08-15adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov1-3/+9
enougth to reasonable account for grid and region lag spikes
2014-08-15 remove ban check from create caps. That needs to be done on callerUbitUmarov1-5/+19
(scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
2014-08-15remove the delay on child creation on Neighbour since its amout in notUbitUmarov1-3/+4
predictable.
2014-08-14add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov1-5/+14
telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
2014-08-14 reduce ping cliping lower limitUbitUmarov1-2/+2
2014-08-14in show connections show also if it is a childagent connectionUbitUmarov1-7/+15
2014-08-14reduce ping filter time constantUbitUmarov1-1/+1
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov8-6/+52
connections console command
2014-08-14 try external bakedModule when local cache is invalid and not just at loginUbitUmarov1-9/+13
2014-08-14dont mess with Throttles in code also used to send to main regions. UseUbitUmarov1-2/+6
full parameters on appearance cloning so its clear we want it all
2014-08-14 reduced debug msgsUbitUmarov1-3/+7
2014-08-14 only try external baked texture module on loginUbitUmarov1-26/+36
2014-08-14*DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2-5/+16
send a lot less
2014-08-14*DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov3-97/+167
issue: alll this seems to be sent back to childs, need to stop that
2014-08-13 put back baked textures debug msgs at start of validatebaked...UbitUmarov1-0/+12
2014-08-13 remove creative hack and try to fixUbitUmarov1-100/+92
2014-08-13 remove the region where we are root from the list of Neighbours andUbitUmarov1-0/+12
childSeeds
2014-08-13reverted last change since it did nothing usefullUbitUmarov1-3/+0
2014-08-13TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov1-1/+5
validate appearence just before sending animation
2014-08-13Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker1-6/+2
bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2-11/+17
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
2014-08-13process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov1-2/+4
priority to chat
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2-43/+35
do it only where its supposed to be done..
2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-12fix the damm thingUbitUmarov1-6/+13
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
check
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov2-158/+180
\addons\Groups\... model
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
completmovement and not only that specific one
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11 remove confusing defonly controlUbitUmarov1-14/+4