Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-11 | Fix a regression in the last few scene commands changes where setting these ↵ | Justin Clark-Casey (justincc) | 1 | -52/+2 | |
via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module. | |||||
2013-01-10 | Add "debug scene get" console command to list current scene options | Justin Clark-Casey (justincc) | 1 | -2/+43 | |
2013-01-10 | Move scene debug commands into separate module. Command changes from "debug ↵ | Justin Clark-Casey (justincc) | 5 | -138/+350 | |
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings | |||||
2013-01-10 | refactor: route the final scene backup through the same code that handles ↵ | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
periodic backup This is rather than making unnecessary duplicate checks that the SOG later performs again. | |||||
2013-01-10 | minor: Capitalize GroupsModule command category | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-10 | minor: add missing newline to "debug scene" console command | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-10 | Remove unimplemented "debug teleport" console command | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2013-01-10 | Add "debug scene pbackup true|false" console command. This enables or ↵ | Justin Clark-Casey (justincc) | 2 | -13/+36 | |
disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown. | |||||
2013-01-10 | On baked texture save, replace any HG ID with an ordinary asset ID so the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
HGAssetBroker doesn't try to save back to the avatar's originating region | |||||
2013-01-10 | revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-10 | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 4 | -36/+82 | |
Also, "show sensors" changes to "show script sensors". | |||||
2013-01-10 | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 3 | -32/+153 | |
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | fix llGetRot and parameters prim_rotation for attachments. Only on | UbitUmarov | 1 | -1/+27 | |
LSL_api to avoid side effects for now | |||||
2013-01-09 | stop endless loop in lGetLinkPrimitiveParams | UbitUmarov | 1 | -0/+2 | |
2013-01-09 | Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real | Melanie | 1 | -1/+1 | |
issue. | |||||
2013-01-09 | minor: Remove unnecessary commented out code from last commit c28a2f05 and ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
fix up code comment | |||||
2013-01-09 | minor: make spacing consistent in console help output | Justin Clark-Casey (justincc) | 1 | -3/+6 | |
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2 | -8/+12 | |
Fix problem of vehicles going crazy when backing up. | |||||
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f. | |||||
2013-01-09 | minor: Fix command match of "debug script" command to "debug scripts" to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
match other scripts commands (and it's own short help text) | |||||
2013-01-09 | minor: Allow "script *" console commands to take multiple script item ids | Justin Clark-Casey (justincc) | 1 | -30/+32 | |
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -2/+20 | |
work. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -0/+19 | |
work. | |||||
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 | |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 | |
it | |||||
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2 | -2/+6 | |
crashes login on some viewers. | |||||
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 1 | -1/+9 | |
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 | |
Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
2013-01-07 | BulletSim: improve vehicle angular banking and deflection computation. ↵ | Robert Adams | 1 | -19/+18 | |
Rotate angular correction forces to be world relative rather than vehicle relative. | |||||
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2 | -61/+88 | |
* prim edges due to camera lag | |||||
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 5 | -27/+119 | |
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better. | |||||
2013-01-07 | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 1 | -0/+2 | |
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 | |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 3 | -9/+3 | |
2013-01-06 | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 4 | -12/+151 | |
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup. | |||||
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 | |
2013-01-04 | BulletSim: fix problem where mesh shapes were physically just their bounding ↵ | Robert Adams | 1 | -0/+1 | |
box and not the complete mesh. Fill mesh physical objects are back. | |||||
2013-01-04 | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2 | -50/+33 | |
Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list. |