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2013-01-04BulletSim: add some features to the PID motor to make it more flexible.Robert Adams1-9/+18
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-04BulletSim: reorganize motor code a little to pull together common functions.Robert Adams1-18/+129
2013-01-04BulletSim: add comments to force and impulse setting functionsRobert Adams1-0/+8
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-50/+73
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)1-3/+3
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)1-15/+1
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)1-7/+1
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)1-41/+35
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)3-63/+99
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-03minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)1-1/+4
2013-01-03Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)1-9/+1
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov3-0/+31
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-03Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv1-2/+27
2013-01-03Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv1-8/+15
2013-01-03updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv1-6/+8
2013-01-03minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)1-1/+1
2013-01-02Allow registering regions whose names are equivalent under LIKE but not truly...Oren Hurvitz3-8/+19
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz5-61/+37
2013-01-02Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz1-0/+6
2013-01-02Added locking in NullRegionData.Oren Hurvitz1-20/+44
2013-01-02Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2-3/+4
2013-01-02minor: minor code and log formatting fixes to recent changes in LandManagemen...Justin Clark-Casey (justincc)1-5/+6
2013-01-02Changed locks to prevent deadlocks (especially during multi-region Load OAR)Oren Hurvitz3-39/+61
2013-01-02If Save OAR/IAR times-out while waiting for assets then notify the caller tha...Oren Hurvitz4-26/+37
2013-01-02minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)2-2/+2
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz1-5/+55
2013-01-02Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)3-4/+220
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov6-332/+805
2013-01-02If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)1-1/+1
2013-01-01* ubit pointed out another place where that check needed to be updated and I ...teravus1-6/+3
2013-01-01* This is actually the fix described the last commit.. I had commented it o...teravus1-1/+1
2013-01-01* Fixes the attachment scripted rotation bug. The problem is the code was r...teravus1-2/+11
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams4-7/+11
2013-01-01BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2-6/+8
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams7-315/+623
2013-01-01BulletSim: fix line endings.Robert Adams2-52/+52
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams6-278/+1806
2013-01-02Fixed bugs when getting the root folder.Oren Hurvitz1-1/+10
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2-0/+2
2013-01-01refactor: call Util.InitThreadPool() if we are initializing an uninitialized ...Justin Clark-Casey (justincc)1-1/+1
2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus2-46/+111