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2013-01-23Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie3-33/+114
make llGiveMoney async so the script thread is not held up waiting for comms to an external server.
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
make the function async so the script thread is not held up waiting for comms to an external server.
2013-01-23EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie1-8/+9
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-23Add additional return statusBlueWall2-4/+23
Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21* A better way to handle the last fix (This is in case the viewer provides a ↵teravus1-10/+16
list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
2013-01-21* The fallthrough of FetchTexture was no longer resulting in a 404 response ↵teravus1-1/+10
on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams8-46/+112
without rebuilding the whole compound shape. Should make vehicles move smoother.
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2-1/+11
routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
2013-01-21* Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus1-11/+35
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams3-8/+5
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams5-91/+153
when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20BulletSim: fix problem of avatar sliding very slowly occasionally after ↵Robert Adams1-34/+41
stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
properly if the vehicle moves during vehicle actions.
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams5-38/+36
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-21Allow TeleportCancel packets to reset the transfer state machineMelanie1-0/+6
2013-01-20Implement HTTP Request froma thread pool to avoid packet congestionMelanie1-14/+45
2013-01-20Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie1-87/+53
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus1-262/+623
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20* Dumping BulletSimNPlugin in favor of combining the APIteravus23-11752/+0
2013-01-20* Tweak the BulletSimN API a bit.teravus2-17/+18
2013-01-20Refactor scripted http request to use async calls rather than hard threadsMelanie1-53/+87
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-19Remove the core groups moduleMelanie1-252/+0
2013-01-19Kill the dumb Opensimulator Testing group again - for good.Melanie1-8/+3
2013-01-19IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen4-273/+305
OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)1-2/+1
sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19Assign the SmartThreadPool name in the constructorOren Hurvitz2-4/+9
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19Explicitly stop PollServiceRequestManager() rather than relying on its ↵Justin Clark-Casey (justincc)2-5/+15
destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19New constants for llGetObjectDetailsTalun2-0/+92
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun1-2/+2
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)1-15/+12
region where there is more than one region on the simulator.
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)4-24/+48
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-18Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)5-8/+27
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2-2/+9
OpenSimulator is VERY sensitive to changes in avatar velocity and will send an avatar update message when velocity changes more than 0.001m/s. This significantly reduces the number of avatar update messages by smoothing the avatar velocity returned by Bullet.
2013-01-18BulletSim: add logic to turn off pre-step actions when object goesRobert Adams1-0/+21
non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget' when the object is selected or made non-physical.
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams5-24/+31
can use to know if the object is currently active. Code cleaning including use of Util.ClampV function.
2013-01-17Add utility function to clamp a vector to a maximum magnitude.Robert Adams1-0/+12
2013-01-16* Enables loading cached bakes on teleport by filling in the appropriate ↵teravus1-2/+71
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie5-19/+63
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
2013-01-16Complete removal of the now unused state queueMelanie3-19/+4
2013-01-16Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2