aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-06-26add similar restrictions to osObjectTeleport :(UbitUmarov1-2/+41
2017-06-26let osTeleport* always work on script prim ownerUbitUmarov1-17/+15
2017-06-26and add a missing bracket :)UbitUmarov1-1/+1
2017-06-26fix bad englishUbitUmarov1-1/+1
2017-06-26put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov1-15/+78
the script owner or this is a estate manager/owner, or target did gave script permission.
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2-67/+79
script thread
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov3-11/+26
LSL_Float x, LSL_Float y)
2017-06-25add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov1-0/+7
objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov3-16/+60
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov1-1/+29
and ''RotTransf x'' string only, no ossl helper api still
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov5-97/+71
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24simplify vectorrender background drawUbitUmarov1-17/+9
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov1-9/+16
ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov3-1/+15
string data, string extraParams, int timer, int face) to easy only setting a prim face
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov4-0/+26
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov3-24/+70
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov4-15/+15
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 do the same on OAR savesUbitUmarov1-1/+16
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2-12/+42
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23several changes to iar/oar assets error reportsUbitUmarov5-26/+33
2017-06-22 actually iar do it for iarUbitUmarov2-1/+4
2017-06-22 show the count of broken assets we now have from gather on iar/oar pre save ↵UbitUmarov1-0/+3
information
2017-06-22 change uuidgather a bit moreUbitUmarov1-16/+32
2017-06-22 split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov1-32/+45
let them be fatal
2017-06-21 avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov3-2/+15
problems, etc
2017-06-21do not try to store on oars temporary or in transit objects ( they may be ↵UbitUmarov1-9/+8
deleted during the save)
2017-06-21make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov3-176/+50
oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
2017-06-21 changes to AutoBackModule. Store folder and number of days expire is now ↵UbitUmarov2-133/+89
also only defined in OpenSim.ini and so same for all regions.
2017-06-21 changes to AutoBackModule. Add option ALL to dooarbackup to save all ↵UbitUmarov1-2/+14
regions in instance
2017-06-21 changes to AutoBackModule. Time interval is now unique and only definable ↵UbitUmarov2-556/+221
on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov3-84/+49
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-16 framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2-24/+45
catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov1-8/+10
resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
2017-06-15 update inventory item permissions on deattachUbitUmarov1-0/+25
2017-06-14 fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix ↵UbitUmarov1-0/+5
alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov5-181/+13
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually ↵UbitUmarov1-1/+1
doesn't even seem to be in use
2017-06-13guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov1-1/+1
2017-06-13coment out tests that now depend on active thread poolUbitUmarov1-1/+2
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2-11/+15
that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13make JobEngine be a workitem of mail pool (smartThread), with the option to ↵UbitUmarov1-48/+41
release thread after a idle time, so is free to do other service elsewhere
2017-06-13add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2-9/+9
2017-06-13 hope gc does remove a little dic and contentsUbitUmarov1-5/+3
2017-06-13 dont let time go backUbitUmarov1-7/+31
2017-06-13 some cleanupUbitUmarov4-36/+16
2017-06-13udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov3-5/+27
having 300 threads because object select is not funny
2017-06-13 remove excessive notion of paralelismUbitUmarov2-23/+5
2017-06-12fix some issues on ubOde physics shape type changesUbitUmarov2-15/+18