| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9.
|
|
Windoze barfs on them.
|
|
This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
|
|
|
|
block the heartbeat thread if the sim being contacted is unresponsive
|
|
|
|
flight. FS 4.2.2 does not.
|
|
regions )
|
|
|
|
it's own sub-method
|
|
not yet initialized
|
|
|
|
newgroup information avaiable.
|
|
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
|
|
movement lag.
|
|
|
|
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
|
|
This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
|
|
|
|
crossing retries and not still another thread, etc...
|
|
the BlockingQueue from OMV, but allows two priorities.
|
|
|
|
threads overlaps, some null objects exceptions, region crossing...
|
|
DataFormat enum, using values from the KFM constants
|
|
|
|
|
|
|
|
|
|
sim killer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is to avoid false positives when the machine is under heavy load whilst starting up.
|
|
script needs this for proper logging.
|