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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
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Identical to llBreakAllLinks() except that it doesn't require the script to have link permissions.
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PERMISSION_CHANGE_LINKS
As per http://wiki.secondlife.com/wiki/LlBreakAllLinks
Same as existing llCreateLink() and llBreakLink()
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These are identical to llCreateLink() and llBreakLink() except that they don't require script permissions.
However, osForceCreateLink() still requires that linked and linkee still have the same owner.
There's also an AutomaticLinkPermission setting in [XEngine] that could be set to true to prevent the LSL function checks.
But this doesn't allow the finer control over which users/scripts, etc. can do this that the OSSL functions provide.
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use for fetching group data to be different from im.fromAgentID
This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero)
But group notice IMs have a from agent which is the group rather than the sending agent.
Further addresses http://opensimulator.org/mantis/view.php?id=7037
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location, fill in gaps or extend existing parcel right after initial data load.
This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
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patches.
This should eliminate much memory thrashing and CPU usage while sending initial
terrain.
The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
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than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
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prevents problems in megaregions (prims that think they've crossed over to other regions).
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motion (previously it remained stopped)
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group chat to avoid timeout issues when sending messages to large groups.
Only implementing for XmlRpcGroups initially to test.
May require MessageOnlineUsersOnly = true in [Groups] to be effective.
In relation to http://opensimulator.org/mantis/view.php?id=7037
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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code and the caught exceptions can no longer occur.
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against any parcel auto-creation in GetLandObject()
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there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035
Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
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applicable.
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already does this.
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output. Construct table using CDT rather than string formats
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not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data.
My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally.
Adds regression tests for this case and for parcel subdivide.
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regions" console output.
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main frame loop anyway and has the potential to race that thread.
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change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
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the global rotation rather than the local rotation
Functionally the same as the patch in http://opensimulator.org/mantis/view.php?id=7044, thanks Aleric.
This commit also extends the regression test
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in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
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GetStreamString() extension method
This eliminates some stream seeking that was never necessary and makes disposable of the StreamReader consistent with other code
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This purports to check web requests but doesn't appear to actually do that.
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other existing code there.
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SychronousRestFormsRequest.MakeRequest().
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parameter except LINK_THIS. Simplify code.
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get/set params code in LSL_Api rather than an old copy&pasted section.
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when manipulating avatars via llSetLinkPrimitiveParams()
Combination of core parts of Freaky's patch at https://github.com/ft-/opensim-patches/blob/master/opensim-llsetlinkprimitive-agent-fix.patch plus further adjustments from myself.
Resolves Mantises 6121, 6421, 6573, 6657
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causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
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user setting. Seems this parameter has many side effects.
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doing for understanding the load that AgentUpdate packets incur on the server.
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to decode along with exception
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reason and returns null, log and return empty contents rather than throwing an exception that ends up terminating the simulator.
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UpdateGroup() do not have a RESULT parameter in the result message, return null rather than fail with NullReferenceException
This check was already done by other methods.
Looks to resolve http://opensimulator.org/mantis/view.php?id=7012
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details cannot be found.
This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports
Added a bit more logging for debug purposes.
See http://opensimulator.org/mantis/view.php?id=6939
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