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2013-05-14HGTP-mesh bug: the mesh download requests were going to the departing sims ↵Diva Canto2-3/+3
for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-13Fixed mantis #6609 -- LoadPlugin error messages on Robust.Diva Canto5-7/+26
2013-05-13Groups: Improve error handling on remote connector.Diva Canto1-4/+9
2013-05-13Fixes mantis #6636 -- GroupsDiva Canto2-1/+7
2013-05-11Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ↵Diva Canto3-54/+19
about who has permission to set home where.
2013-05-11Handle SetHome properlyDiva Canto1-0/+59
2013-05-11Send up the part missing from the Avination Estate commit.Melanie5-3/+60
Warning - contains a small migration.
2013-05-10BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams1-2/+6
is in a region. This fixes the high CPU usage for regions with nothing else going on.
2013-05-10Delete debug messageDiva Canto1-1/+0
2013-05-09Implement delete key for local consoleJustin Clark-Casey (justincc)1-0/+15
2013-05-09minor: Remove unnecessary code that was generating warning in ↵Justin Clark-Casey (justincc)1-2/+2
TestXInventoryDataPlugin
2013-05-09minor: Remove mono compiler warning in RemoteAdminPluginJustin Clark-Casey (justincc)1-1/+1
2013-05-09Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)1-1/+4
This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction. This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09Only send one kill object to the deleter when they derez an object rather ↵Justin Clark-Casey (justincc)2-17/+12
than two. Extend regression test to check this.
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)8-14/+11
2013-05-09Fix issue where objects removed via llDie() would not disappear for users ↵Justin Clark-Casey (justincc)8-88/+102
looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09minor: Simplify test setup in SceneObjectDeRezTests since permissions module ↵Justin Clark-Casey (justincc)1-10/+4
doesn't need different configuration anymore
2013-05-09Application support:BlueWall2-2/+25
Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-08Guard the scene list when estates are updatedMelanie2-9/+14
2013-05-08Adds an event and a method so that handling of the CachedTextureMic Bowman7-15/+171
packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
2013-05-07Added AvatarPickerSearch capability handler.Diva Canto6-35/+393
2013-05-07Bulletsim: and the rotational friction.Vegaslon1-3/+5
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07BulletSim: Another way to create vehicle framed friction.Vegaslon1-3/+5
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-06BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams1-7/+7
Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams1-8/+37
loose memory since shapes are shared but did mess up usage accounting.
2013-05-07Step 3: Commit the Avination XEstate estate comms handlerMelanie3-0/+767
This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07Step 2: commit the IEstateModuleInterface changes neededMelanie1-1/+2
2013-05-07Step one of estate settings sharing - port the Avination Estate module ↵Melanie5-27/+71
(complete module) as changes are too extensive to apply manually
2013-05-06BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams1-6/+6
and not world coordinates.
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams7-67/+47
angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams2-191/+94
specifications required for simple properties with defaults.
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams3-10/+28
addition to angular movement. Not enabled by anything yet.
2013-05-06Added new method to Remote Admin for reloading the estate settings. This is ↵Diva Canto1-0/+17
meant to be called when some other program has changed the data on the backend.
2013-05-06Minor reordering of operations on NewUserConnection. The agent circuit needs ↵Diva Canto1-5/+17
to be added earlier for some of the checks to work correctly.
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams6-26/+18
Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
2013-05-03Fix possible race condition with local region cache if a region was added ↵Justin Clark-Casey (justincc)1-15/+28
after startup.
2013-05-03On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)6-14/+41
starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams4-2/+99
Parameter added to enable/disable this feature.
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams4-24/+73
Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls.
2013-05-01BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2-10/+19
the first time. Debugging added for mesh/hull asset fetch.
2013-05-01BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams1-106/+40
Not all working yet.
2013-05-01Fix inventory issueBlueWall1-0/+6
Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01Fix the long standing bug of items being delivered to lost and found or ↵Melanie1-2/+3
trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission.
2013-05-01Add in-code exaplanation for the change in cancellation signalling in STP ↵Justin Clark-Casey (justincc)1-2/+0
2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
2013-05-01Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)5-19/+22
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those. However, two changes have been made to stock 2.2.3. Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified. This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled. Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-04-30Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie3-4/+18
they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
2013-04-30BulletSim: fix error messages created while an avatar has no initialRobert Adams1-0/+3
collisions. Usually happens when logging in an avatar that had been previously flying. Uninitialized variable.
2013-04-30BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all ↵Robert Adams5-17/+50
working yet.
2013-04-29BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2-32/+102
to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets).
2013-04-29BulletSim: LinksetCompound work to disable collision for root andRobert Adams1-14/+30
child prims so compound shape can do all collisions. Don't try to build a compound linkset for non-physical linksets. Remove and replace root body when compound shape is added so collision cache is rebuilt.