Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-25 | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
2013-01-25 | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-25 | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 1 | -0/+17 | |
2013-01-25 | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 3 | -1/+301 | |
2013-01-24 | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 1 | -0/+11 | |
are on the ground. Makes them a little more stable. | |||||
2013-01-24 | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 1 | -3/+1 | |
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | |||||
2013-01-24 | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 1 | -3/+3 | |
contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | |||||
2013-01-24 | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 1 | -1/+7 | |
below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | |||||
2013-01-24 | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 1 | -2/+2 | |
from the console. | |||||
2013-01-24 | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 1 | -1/+15 | |
This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | |||||
2013-01-24 | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 10 | -11/+281 | |
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | |||||
2013-01-24 | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 1 | -5/+64 | |
BulletXNA. | |||||
2013-01-24 | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 1 | -164/+282 | |
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. | |||||
2013-01-23 | * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵ | teravus | 2 | -4/+18 | |
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. | |||||
2013-01-24 | Remove unnecessary System.Linq reference from Compiler.cs | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
Hopefully will fix windows build via compile.bat | |||||
2013-01-24 | Disable the not very useful infinite recursion co-op termination tests for ↵ | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack | |||||
2013-01-24 | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
deprecated in later .net versions | |||||
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2 | -2/+4 | |
2013-01-23 | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵ | Justin Clark-Casey (justincc) | 5 | -6/+6 | |
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle | |||||
2013-01-23 | Improve logging by making it clearer which script is failing if an assembly ↵ | Justin Clark-Casey (justincc) | 3 | -28/+31 | |
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff | |||||
2013-01-23 | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2 | -36/+34 | |
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | |||||
2013-01-23 | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 1 | -3/+8 | |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 4 | -29/+9 | |
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||||
2013-01-23 | BulletSim: working on COM | Robert Adams | 4 | -7/+36 | |
2013-01-23 | BulletSim: fix build break introduced by previous commit | Robert Adams | 1 | -5/+0 | |
2013-01-23 | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 3 | -33/+2 | |
and vehicles and clean up code by removing their kludgyness. | |||||
2013-01-23 | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 3 | -13/+129 | |
2013-01-23 | Remove the return value from llGiveMoney and add llTransferLindenDollars. Also | Melanie | 3 | -33/+114 | |
make llGiveMoney async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | Add additional return status | BlueWall | 2 | -4/+23 | |
Adding additional return status for JsonRpcMethod. Now returns true/false | |||||
2013-01-23 | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵ | Justin Clark-Casey (justincc) | 5 | -27/+87 | |
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts. | |||||
2013-01-21 | BulletSim: Tweeks to vehicle motion. | Robert Adams | 3 | -15/+11 | |
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression). | |||||
2013-01-22 | Add co-op termination regression test for infinite recursive manual call on ↵ | Justin Clark-Casey (justincc) | 1 | -0/+22 | |
event function. Such code would normally terminate quickly with a stack overflow exception anyway. | |||||
2013-01-22 | Set script delay factor to 0 in co-op termination tests | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests. | |||||
2013-01-22 | Add regression test for co-op termination on infinite user function call ↵ | Justin Clark-Casey (justincc) | 1 | -0/+30 | |
regression. Such a script would probably run out of stack pretty quickly anyway. | |||||
2013-01-22 | Add regression test for co-op stop of an infinite jump loop | Justin Clark-Casey (justincc) | 1 | -8/+41 | |
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time. | |||||
2013-01-22 | Add do-while co-op termination test | Justin Clark-Casey (justincc) | 1 | -2/+30 | |
Minor changes to scripts in other tests. | |||||
2013-01-22 | Add single and comound while loop co-op termination test | Justin Clark-Casey (justincc) | 1 | -0/+44 | |
2013-01-22 | Fix bug in generating termination checks in compound statement for loop. | Justin Clark-Casey (justincc) | 2 | -3/+27 | |
Add regression test for this case. | |||||
2013-01-22 | factor out common code in existing co-op termination regression tests | Justin Clark-Casey (justincc) | 1 | -55/+24 | |
2013-01-22 | Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
co-op setting is active in its regression tests. | |||||
2013-01-22 | minor: comment out Console.WriteLine debugging message in XEngine | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-22 | Add regression test TestStopOnLongForLoop() | Justin Clark-Casey (justincc) | 1 | -0/+59 | |
2013-01-22 | refactor: rename XEngineTest to more descriptive XEngineBasicTests | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 8 | -46/+112 | |
without rebuilding the whole compound shape. Should make vehicles move smoother. | |||||
2013-01-21 | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter | Robert Adams | 2 | -1/+11 | |
routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero. | |||||
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 3 | -8/+5 | |
2013-01-20 | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 5 | -91/+153 | |
when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic. | |||||
2013-01-20 | BulletSim: fix problem of avatar sliding very slowly occasionally after ↵ | Robert Adams | 1 | -34/+41 | |
stopping walking. Consolidate movement tests into the one prestep motion action | |||||
2013-01-20 | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 1 | -1/+3 | |
properly if the vehicle moves during vehicle actions. | |||||
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 5 | -38/+36 | |
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement. |