| Commit message (Expand) | Author | Files | Lines |
2012-02-28 | Fix and hook up llTeleportAgent | Melanie | 3 | -1/+7 |
2012-02-28 | Implement llTeleportAgent | Melanie | 1 | -0/+22 |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 |
2012-02-27 | Some clean up in WebUtil, remove unused ServiceRequest function. | Mic Bowman | 1 | -71/+7 |
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. Removed... | UbitUmarov | 2 | -5/+10 |
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 |
2012-02-27 | Fix NPC appearance setting to include attachments again | Melanie | 1 | -1/+4 |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 2 | -0/+18 |
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d... | UbitUmarov | 2 | -3/+41 |
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 8 | -41/+75 |
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 5 | -11/+9 |
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 |
2012-02-26 | Serialize Keyframe motion for region crossings | Melanie | 4 | -4/+96 |
2012-02-25 | HG: Remove async in posting assets to foreign grid. Mono hates concurrency th... | Diva Canto | 1 | -1/+1 |
2012-02-26 | Zero force and torque on take so that items don't run away when rezzed | Melanie | 1 | -0/+2 |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 9 | -2/+493 |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu... | UbitUmarov | 3 | -35/+98 |
2012-02-25 | PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented | PixelTomsen | 2 | -4/+8 |
2012-02-25 | Delay the sending of the initial werables update until the inventory and | Melanie | 2 | -8/+12 |
2012-02-25 | Remove EXPERIMENTAL tags from load iar/save iar commands. | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2012-02-24 | llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http:... | PixelTomsen | 3 | -27/+105 |
2012-02-24 | replace bad meshs by a small cube and log it. | UbitUmarov | 1 | -5/+21 |
2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 |
2012-02-24 | stop using useless geom tricallback. | UbitUmarov | 1 | -1/+2 |
2012-02-24 | Add a cache on GridService requests | Melanie | 1 | -0/+10 |
2012-02-24 | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 2 | -5/+18 |
2012-02-24 | Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually ... | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2012-02-24 | Get rid of some of the identical exception catching in Scene.Update(). | Justin Clark-Casey (justincc) | 1 | -17/+1 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 10 | -26/+65 |
2012-02-24 | In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set s... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2012-02-24 | llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget | PixelTomsen | 3 | -5/+33 |
2012-02-23 | Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule. | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel banli... | Justin Clark-Casey (justincc) | 3 | -16/+41 |
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 |
2012-02-23 | Correct sit position calculations | Melanie | 1 | -2/+2 |
2012-02-23 | Fix preserving the animation state of a crossing seated avatar | Melanie | 1 | -2/+10 |
2012-02-23 | Properly sequence updates of avatars and attachments so that we don't | Melanie | 2 | -0/+11 |
2012-02-23 | Show avatars as sitting on proot prims only to avoid motion jitter | Melanie | 1 | -5/+31 |
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 8 | -18/+25 |
2012-02-23 | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma... | UbitUmarov | 1 | -1/+3 |
2012-02-23 | fix my bug on ChODE terrain heightmap build | UbitUmarov | 1 | -3/+3 |
2012-02-23 | Add permission checks to scripted object movements, which didn't respect bans | Melanie | 3 | -1/+59 |
2012-02-22 | Count agents for LSL instead of relying on SceneGraph to have the correct | Melanie | 1 | -1/+7 |
2012-02-22 | V3 Support | BlueWall | 2 | -2/+22 |
2012-02-22 | Adjust sit target and the llSetLinkPrimitiveParams sit position hack | Melanie | 2 | -16/+68 |
2012-02-22 | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con... | Justin Clark-Casey (justincc) | 1 | -8/+2 |