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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2012-10-21
Refactor: Move Dwell reply to a module that can be disabled. The prior,
Melanie
3
-12
/
+111
2012-10-21
SQLite DB: some values of land data will be not saved / loaded
PixelTomsen
2
-5
/
+21
2012-10-20
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (impl...
PixelTomsen
2
-125
/
+272
2012-10-20
Add CLICK_ACTION_ZOOM
BlueWall
1
-0
/
+1
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-20
minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-20
Add method doc for IPresenceService
Justin Clark-Casey (justincc)
1
-1
/
+37
2012-10-20
Relocate temporary debug message for sending group IMs to online members only...
Justin Clark-Casey (justincc)
1
-4
/
+12
2012-10-20
Improve efficiency of friends notification by only make one PresenceService c...
Justin Clark-Casey (justincc)
4
-33
/
+28
2012-10-20
Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc gr...
Justin Clark-Casey (justincc)
1
-7
/
+69
2012-10-20
Fix build break from commit e469879
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-19
Add "debug groups verbose <true|false>" region console command
Justin Clark-Casey (justincc)
1
-0
/
+29
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
4
-165
/
+240
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
6
-35
/
+43
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
6
-52
/
+57
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
5
-161
/
+138
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
3
-11
/
+6
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
6
-93
/
+250
2012-10-19
minor: Increase attachment name field from 36 to 50 chars in "attachments sho...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-19
Fix a few minor issues in ArchiveReadRequest logging.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-19
altering documentation for llGetLinkName, as the current documentation is rat...
SignpostMarv
1
-1
/
+11
2012-10-19
since llGetLinkName has a "simplest case", it should be the first check made.
SignpostMarv
1
-4
/
+4
2012-10-19
the simplest case for llGetLinkName also applies to the LINK_THIS constant
SignpostMarv
1
-1
/
+1
2012-10-19
ensuring that operand order in llGetLinkName is internally consistent
SignpostMarv
1
-1
/
+1
2012-10-19
normalize quaternion.Slerp outputs
UbitUmarov
1
-0
/
+1
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
minor: comment out currently unused logger in DynamicTextureModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-19
Make "show part" console commands print out information about each item the p...
Justin Clark-Casey (justincc)
1
-20
/
+93
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...
Justin Clark-Casey (justincc)
1
-21
/
+24
2012-10-18
Add local and UUID to information output of "show object" and "show part" reg...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-10-18
Add --full option to "show object name/uuid/pos" to show info on all parts of...
Justin Clark-Casey (justincc)
1
-20
/
+60
2012-10-18
Add number of inventory items to information displayed via "show part" consol...
Justin Clark-Casey (justincc)
3
-3
/
+21
2012-10-18
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
1
-24
/
+0
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2
-14
/
+18
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-18
If we're avoiding printing a long request warning for a GetTexture CAP call, ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-18
minor: Remove event method doc from LLClientView that I forgot in the last co...
Justin Clark-Casey (justincc)
1
-15
/
+0
2012-10-18
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAP...
Justin Clark-Casey (justincc)
1
-0
/
+15
2012-10-17
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...
Justin Clark-Casey (justincc)
1
-41
/
+68
2012-10-17
Explicitly return only the incoming AgentUpdate packet as this is the only on...
Justin Clark-Casey (justincc)
3
-8
/
+30
2012-10-17
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...
Justin Clark-Casey (justincc)
2
-2
/
+30
2012-10-16
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-16
Add LastMemoryChurn stat using existing data so we can more quickly tell how ...
Justin Clark-Casey (justincc)
2
-2
/
+14
2012-10-16
Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...
Justin Clark-Casey (justincc)
3
-24
/
+125
2012-10-16
Make it possible to separate start and stop lludp packet processing from the ...
Justin Clark-Casey (justincc)
2
-31
/
+129
2012-10-16
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
Justin Clark-Casey (justincc)
1
-1
/
+1
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