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2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov3-29/+96
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov7-55/+174
2012-08-05bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov3-15/+78
2012-08-05 ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov3-449/+12
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
2012-08-04fix build on winUbitUmarov1-2/+2
2012-08-03 on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov1-0/+7
2012-08-03Make WaitGetScenePresence wait for up to 20 secondsMelanie1-1/+1
2012-08-03Remove another superflouous IsActive setMelanie1-2/+0
2012-08-03Remove a merge artefaci in IsActive handling and restore commented out correc...Melanie1-2/+1
2012-08-03minor change avoiding a null referenceUbitUmarov1-2/+4
2012-08-03clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov1-3/+3
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)3-3/+3
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)1-3/+4
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv1-1/+1
2012-08-03Make sure the position of a loggin-in agent is within region boundaries sinceMelanie1-0/+9
2012-08-03Fixed a rare bug that caused Save OAR to fail because it thought it had timed...Oren Hurvitz1-5/+11
2012-08-03Save membership fee to the database when a group is created.Kevin Cozens1-25/+25
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2-6/+27
2012-08-03Add a reason message for a code path that lacks oneMelanie1-0/+1
2012-08-03minor: Comment out "Deleting asset" log messages for nowJustin Clark-Casey (justincc)2-2/+4
2012-08-03Delete old blank SOGSpamTestJustin Clark-Casey (justincc)1-37/+0
2012-08-03Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...Justin Clark-Casey (justincc)1-253/+316
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-0/+75
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv5-1/+29
2012-08-01Create the ability for physics modules to request assets on demand byMelanie3-0/+22
2012-08-01Fix a bug in pCampbot grabbing behaviour where an exception would be thrown i...Justin Clark-Casey (justincc)1-0/+3
2012-08-01Look up the NPC module when the SensorRepeat class is created, rather than on...Justin Clark-Casey (justincc)1-5/+6
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2-5/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2-7/+11
2012-08-01Change exception log messages in XInventoryService connector to error rather ...Justin Clark-Casey (justincc)1-9/+8
2012-07-31Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...Justin Clark-Casey (justincc)1-35/+43
2012-07-31Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)1-3/+6
2012-07-31Reverse a senseless change in the prioritizer. Why I would want avatars to re...Melanie1-3/+9
2012-07-31Adds support to ScriptModuleComms for region modules to exportMic Bowman3-2/+74
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
2012-07-30If we're fetching active gestures via the XInventoryServiceConnector, then pr...Justin Clark-Casey (justincc)1-1/+1
2012-07-30Correct StandUp position and rotationMelanie1-1/+3
2012-07-29Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie1-1/+11
2012-07-29Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie1-4/+10
2012-07-29Fix an exception while outputting a log messageMelanie1-1/+1
2012-07-29When controls are released by script, don't drop the permission toMelanie1-2/+0
2012-07-29See that if controls are taken, those are released before taking new onesMelanie1-0/+3
2012-07-29Bump number of URLs to 15000 per regionMelanie1-1/+1
2012-07-28Fix some merge issues and a functional issue in the scene managerMelanie1-1/+1
2012-07-28LSL/OSSL lacks Math.Min & Math.Max implementations.SignpostMarv3-0/+54
2012-07-27Avoid a race condition between the scene shutdown thread and the update threa...Justin Clark-Casey (justincc)1-3/+5
2012-07-27making first run more resilient to bad input (loop until good input, rather t...SignpostMarv1-7/+19
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2