| Commit message (Expand) | Author | Files | Lines |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 3 | -29/+96 |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 7 | -55/+174 |
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 3 | -15/+78 |
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 3 | -449/+12 |
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 |
2012-08-04 | fix build on win | UbitUmarov | 1 | -2/+2 |
2012-08-03 | on presence close(), release animator and OnRegionHeartbeatEnd event | UbitUmarov | 1 | -0/+7 |
2012-08-03 | Make WaitGetScenePresence wait for up to 20 seconds | Melanie | 1 | -1/+1 |
2012-08-03 | Remove another superflouous IsActive set | Melanie | 1 | -2/+0 |
2012-08-03 | Remove a merge artefaci in IsActive handling and restore commented out correc... | Melanie | 1 | -2/+1 |
2012-08-03 | minor change avoiding a null reference | UbitUmarov | 1 | -2/+4 |
2012-08-03 | clientview IsActive use is broken. Suspend it's use keeping it true ( to | UbitUmarov | 1 | -3/+3 |
2012-08-03 | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,... | Justin Clark-Casey (justincc) | 3 | -3/+3 |
2012-08-03 | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i... | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2012-08-03 | ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul... | SignpostMarv | 1 | -1/+1 |
2012-08-03 | Make sure the position of a loggin-in agent is within region boundaries since | Melanie | 1 | -0/+9 |
2012-08-03 | Fixed a rare bug that caused Save OAR to fail because it thought it had timed... | Oren Hurvitz | 1 | -5/+11 |
2012-08-03 | Save membership fee to the database when a group is created. | Kevin Cozens | 1 | -25/+25 |
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer tryi... | Robert Adams | 2 | -6/+27 |
2012-08-03 | Add a reason message for a code path that lacks one | Melanie | 1 | -0/+1 |
2012-08-03 | minor: Comment out "Deleting asset" log messages for now | Justin Clark-Casey (justincc) | 2 | -2/+4 |
2012-08-03 | Delete old blank SOGSpamTest | Justin Clark-Casey (justincc) | 1 | -37/+0 |
2012-08-03 | Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ... | Justin Clark-Casey (justincc) | 1 | -253/+316 |
2012-08-02 | Initialize the Rezzing object to UUID.Zero | Melanie | 1 | -3/+4 |
2012-08-02 | Add simple draw test for the VectorRenderModule | Justin Clark-Casey (justincc) | 1 | -0/+75 |
2012-08-02 | reduced-complexity implementation of function to get rezzing object key | SignpostMarv | 5 | -1/+29 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 3 | -0/+22 |
2012-08-01 | Fix a bug in pCampbot grabbing behaviour where an exception would be thrown i... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-08-01 | Look up the NPC module when the SensorRepeat class is created, rather than on... | Justin Clark-Casey (justincc) | 1 | -5/+6 |
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ... | Robert Adams | 2 | -5/+3 |
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ... | Robert Adams | 2 | -7/+11 |
2012-08-01 | Change exception log messages in XInventoryService connector to error rather ... | Justin Clark-Casey (justincc) | 1 | -9/+8 |
2012-07-31 | Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso... | Justin Clark-Casey (justincc) | 1 | -35/+43 |
2012-07-31 | Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w... | Justin Clark-Casey (justincc) | 1 | -3/+6 |
2012-07-31 | Reverse a senseless change in the prioritizer. Why I would want avatars to re... | Melanie | 1 | -3/+9 |
2012-07-31 | Adds support to ScriptModuleComms for region modules to export | Mic Bowman | 3 | -2/+74 |
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 |
2012-07-30 | If we're fetching active gestures via the XInventoryServiceConnector, then pr... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-07-30 | Correct StandUp position and rotation | Melanie | 1 | -1/+3 |
2012-07-29 | Return world rotation on llGetObjectDetails()'s OBJECT_ROT | Melanie | 1 | -1/+11 |
2012-07-29 | Return world rotation on llGetObjectDetails()'s OBJECT_ROT | Melanie | 1 | -4/+10 |
2012-07-29 | Fix an exception while outputting a log message | Melanie | 1 | -1/+1 |
2012-07-29 | When controls are released by script, don't drop the permission to | Melanie | 1 | -2/+0 |
2012-07-29 | See that if controls are taken, those are released before taking new ones | Melanie | 1 | -0/+3 |
2012-07-29 | Bump number of URLs to 15000 per region | Melanie | 1 | -1/+1 |
2012-07-28 | Fix some merge issues and a functional issue in the scene manager | Melanie | 1 | -1/+1 |
2012-07-28 | LSL/OSSL lacks Math.Min & Math.Max implementations. | SignpostMarv | 3 | -0/+54 |
2012-07-27 | Avoid a race condition between the scene shutdown thread and the update threa... | Justin Clark-Casey (justincc) | 1 | -3/+5 |
2012-07-27 | making first run more resilient to bad input (loop until good input, rather t... | SignpostMarv | 1 | -7/+19 |
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i... | Justin Clark-Casey (justincc) | 1 | -4/+2 |