aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-04-24Commented verbose debug message.Diva Canto1-1/+1
2011-04-23Added MaxAgents configuration option to RegionConfig.ini allowing region ↵E. Allen Soard2-1/+21
hosters to setup regions maintaining more control over system resources.
2011-04-23print invalid command message to the console, not the logJustin Clark-Casey (justincc)1-3/+1
2011-04-21some mesh config astheticsBlueWall2-2/+2
2011-04-21Implement agent limitsMelanie2-0/+25
2011-04-21Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall1-1/+2
2011-04-21Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2-14/+21
still quite a large amount of logging present for debug purposes.
2011-04-21minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)1-6/+15
2011-04-21Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2-22/+43
This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
2011-04-19fix meshing failure on sculpt maps smaller than 64x64dahlia1-3/+10
2011-04-20Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2-14/+67
See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
2011-04-19Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)3-27/+32
to config parameters. Clean up some log messages.
2011-04-18Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵Justin Clark-Casey (justincc)3-8/+12
config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18bump default IAR version to 0.2 and 1.1 for the --profile version.Justin Clark-Casey (justincc)1-2/+2
There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18bump oar version number to 0.6.Justin Clark-Casey (justincc)1-1/+1
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)3-9/+21
2011-04-18add test to ensure that an IAR starts with the control fileJustin Clark-Casey (justincc)2-11/+39
2011-04-18refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)1-106/+115
inventory
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)3-3/+20
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)1-2/+2
This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)2-15/+47
are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
2011-04-17Mantis #5442: Add admin_save_heightmapMelanie1-0/+56
2011-04-16More descriptive debug msg for ServiceOSDRequest failures.Dan Lake1-2/+2
2011-04-15Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2-5/+14
this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends.
2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto2-25/+12
testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15Make remote admin error messages more helpful on windows.Justin Clark-Casey (justincc)1-88/+73
Also, make log messages conform more with convention.
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15Thanks Snoopy for a patch that allows setting of perms on items given to new ↵BlueWall1-1/+34
avatars
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-14Add ColladaMesh switchBlueWall2-3/+21
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)8-45/+17
2011-04-15remove old code for a mock grid service, which got removed some time backJustin Clark-Casey (justincc)1-8/+3
2011-04-15remove any reference to a mock authentication service since it doesn't exist ↵Justin Clark-Casey (justincc)1-12/+7
and we don't use it
2011-04-15remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)3-133/+8
2011-04-15Remove the mock inventory service for tests and just use the real one all ↵Justin Clark-Casey (justincc)2-199/+6
the time with an in-memory data plugin
2011-04-15extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)1-1/+7
2011-04-15Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)10-39/+134
IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-14implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)3-6/+64
2011-04-14simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2-5/+3
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2-41/+20
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
initialized scene presence. Not sure why we are dumping updates to a client that isn't there yet...
2011-04-13remove packet monitoring debugging codeMic Bowman1-116/+2
2011-04-13Fixed the update of items in the priority queue to enable bothMic Bowman3-7/+21
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-13fixed a couple bugs with the property queuesMic Bowman1-1/+37
2011-04-13First pass at moving object property requests into a queue similarMic Bowman11-208/+262
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-13New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman4-145/+259
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.