Commit message (Collapse) | Author | Files | Lines | ||
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2012-05-05 | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵ | UbitUmarov | 1 | -2/+4 | |
change here also) | |||||
2012-05-05 | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 1 | -4/+91 | |
UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | |||||
2012-05-05 | force lower avatar density for testing | UbitUmarov | 1 | -0/+4 | |
2012-05-04 | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 1 | -2/+4 | |
significant change like new 'velocity' or new position, etc, requests | |||||
2012-05-04 | Fix teleporting from older to newer regions | Melanie | 1 | -1/+8 | |
2012-05-04 | Add the default animation to the child agent data update | Melanie | 2 | -0/+14 | |
2012-05-04 | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 1 | -2/+2 | |
Unit's reverted patch | |||||
2012-05-04 | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 1 | -1/+13 | |
2012-05-04 | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2 | -28/+8 | |
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | |||||
2012-05-04 | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2 | -8/+28 | |
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | |||||
2012-05-04 | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 1 | -12/+54 | |
changed crossing code to restore sitting avas in case of group cross fail | |||||
2012-05-03 | Stabilize sit position on region crossing | Melanie | 1 | -1/+7 | |
2012-05-03 | Clear permissions given to the object we stand up from | Melanie | 2 | -2/+31 | |
2012-05-02 | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2 | -9/+18 | |
2012-05-02 | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 3 | -0/+11 | |
work right, finally. | |||||
2012-05-01 | Fix saving of attachment positions | Melanie | 1 | -1/+1 | |
2012-04-29 | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2 | -15/+32 | |
prim and not center of mass ( as SL docs said) updated some flags to current ones | |||||
2012-04-29 | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2 | -97/+91 | |
and simulate | |||||
2012-04-29 | llGetGeometricCenter... | UbitUmarov | 2 | -3/+16 | |
2012-04-29 | remove repeated set of group rotation to physics | UbitUmarov | 1 | -2/+3 | |
2012-04-29 | SOG bug fix in group rotations updates | UbitUmarov | 1 | -4/+6 | |
2012-04-28 | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 4 | -9/+101 | |
2012-04-27 | Oooops don't hover underground but do hover | UbitUmarov | 1 | -26/+27 | |
2012-04-27 | reorder priority of vehicle hover flags | UbitUmarov | 1 | -109/+114 | |
2012-04-27 | test | UbitUmarov | 1 | -1/+7 | |
2012-04-27 | test | UbitUmarov | 2 | -5/+2 | |
2012-04-27 | test | UbitUmarov | 1 | -12/+9 | |
2012-04-27 | test | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | itest | UbitUmarov | 2 | -4/+4 | |
2012-04-27 | test | UbitUmarov | 1 | -13/+11 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+5 | |
2012-04-27 | test | UbitUmarov | 1 | -2/+2 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | testing.... | UbitUmarov | 2 | -56/+102 | |
2012-04-27 | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 1 | -12/+16 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | testing | UbitUmarov | 1 | -58/+71 | |
2012-04-27 | testing | UbitUmarov | 2 | -2/+2 | |
2012-04-27 | testing | UbitUmarov | 1 | -0/+6 | |
2012-04-27 | TESTING | UbitUmarov | 2 | -4/+5 | |
2012-04-27 | TEST more changes | UbitUmarov | 1 | -1/+2 | |
2012-04-27 | TEST more options to avnLocalTeleport | UbitUmarov | 1 | -4/+9 | |
2012-04-27 | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 1 | -0/+22 | |
Stopped) to scenepresence.cs | |||||
2012-04-26 | revert last add commit | UbitUmarov | 1 | -2/+3 | |
2012-04-26 | add wearable type PHYSICS | UbitUmarov | 1 | -6/+13 | |
2012-04-26 | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 4 | -17/+41 | |
more lobe ? | |||||
2012-04-25 | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 1 | -5/+7 | |
2012-04-24 | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2 | -11/+42 | |
2012-04-24 | SOG bug fix in UI object changes | UbitUmarov | 1 | -11/+20 | |
2012-04-24 | fix animations if sited in ground also | UbitUmarov | 1 | -1/+1 | |