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2013-05-24minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()Justin Clark-Casey (justincc)1-1/+0
As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24Fix issue where llSetPayPrice on either one of a clone prim in the same ↵Justin Clark-Casey (justincc)1-0/+2
OpenSimulator session would change the prices on both prims. This is because the PayPrice array refernence was being memberwise cloned and not the array itself. Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-23Fix bug where a cloned object would report the wrong llGetNumberOfPrims() ↵Justin Clark-Casey (justincc)1-0/+1
when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session. This was because the sitting avatars list was being cloned rather than reset. Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23add decoder for bounding convex hulldahlia1-4/+53
2013-05-23Fix bug where both ordinary UserManagementModule and HGUserManagementModules ↵Justin Clark-Casey (justincc)1-1/+1
were being added to scenes if no UserManagementModule was specified. Without explicit config non-hg UMM is used - this is in common with other HG modules. This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23Add DEBUG level logging in Meshmerizer for mesh parsing. There isRobert Adams1-2/+25
a compile time variable to turn this logging off if it is too spammy.
2013-05-23BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams1-145/+157
condition when extracting the convex hulls.
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2-4/+7
Add debugging messages for hull asset use.
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams2-4/+54
Default to 'off' as it needs debugging.
2013-05-22BulletSim: fix problem with walking up stairs that are orientedRobert Adams1-2/+9
in certain directions. The problem was really that the avatar capsule orientation was being set incorrectly.
2013-05-22Implement llSetSoundQueueing().Justin Clark-Casey (justincc)4-6/+33
This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2-54/+4
This reverts commit 2fd8819a043269f9308cb46c71893e6eb35a426e. Remove this code until I can figure out why the references that are clearly in prebuild.xml doesn't work for the 'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams2-4/+54
Default to 'off' as it needs debugging.
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams7-14/+167
for prims that have cuts or holes. Default logic to 'off' as it needs debugging.
2013-05-21To further help with tracking down the apperance of too much "Unknown User" ↵Justin Clark-Casey (justincc)4-6/+6
in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials) This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21Fix compile failure from recent git master 434c3cfJustin Clark-Casey (justincc)1-1/+1
2013-05-21Make "show name" command display HomeURL like "show names"Justin Clark-Casey (justincc)1-4/+11
2013-05-21minor: Change "show names" command to use consistent console display tableJustin Clark-Casey (justincc)1-15/+9
2013-05-21Add "show name" console command to make it possible to show a single binding ↵Justin Clark-Casey (justincc)1-0/+34
of a UUID to a name.
2013-05-21Log when "Unknown User" is sent to a user because the UMM had no binding for ↵Justin Clark-Casey (justincc)1-17/+32
that UUID and when a binding replaces a previous "Unknown User" entry. This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc. http://opensimulator.org/mantis/view.php?id=6625
2013-05-21Lock m_UserCache whilst iterating over it in ↵Justin Clark-Casey (justincc)1-4/+9
UserManagementModule.GetUserData() to avoid concurrency exceptions
2013-05-18fix error in hull point indexingdahlia1-1/+1
2013-05-18remove duplicate hull scalingdahlia1-3/+3
2013-05-18add prototype code to decode convex hulls from mesh assets. Please do not ↵dahlia1-21/+110
use yet; the interface will be defined in a later commit.
2013-05-17BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2-8/+12
in any INI file. Update TODO list.
2013-05-16minor: remove long commented out scene cache clearing code in ↵Justin Clark-Casey (justincc)1-9/+0
EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16minor: Remove completely unused IClientAPI.RequestClientInfo() call from ↵Justin Clark-Casey (justincc)1-3/+0
EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16Where this is not already happening, trigger asychoronous calls to ↵Justin Clark-Casey (justincc)3-2/+3
CloseChildAgent() above the LocalSimulationConnector level. This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16On closing child agents, send separate asynchronous requests to each ↵Justin Clark-Casey (justincc)3-9/+5
neighbour rather than sending all closes concurrently on a separate thread. This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time. This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16On logout, send close child agent requests to neighbours asynchronously, so ↵Justin Clark-Casey (justincc)1-6/+3
user is not prevented from relogging if many neighbours are present but not responsive. The symptom here is that previous user connections are still present but are labelled active == false
2013-05-15fall back to using a display mesh for physics proxy if no physics_mesh entry ↵dahlia1-0/+4
was wound in a mesh asset
2013-05-15Fix issue where osMakeNotecard() would fail if given a list containing ↵Justin Clark-Casey (justincc)1-30/+30
vectors or quaternions. http://opensimulator.org/mantis/view.php?id=6640
2013-05-14Eliminate race condition where SimStatsReporter starts reportingRobert Adams1-0/+3
stats before the region is completely initialized.
2013-05-14Comment out log message about looking for asset data in remove asset service ↵Justin Clark-Casey (justincc)1-1/+1
for now, in order to reduce log levels in a test region with many hg origin avatars
2013-05-14Comment out some debugging item permission messages since these are highly ↵Justin Clark-Casey (justincc)1-3/+3
noisy on the console. Please re-enable when required
2013-05-14Second take at HGTP-mesh bug: delay sending the initial data only for agents ↵Diva Canto2-1/+8
that are coming via TP (root agents)
2013-05-14BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while ↵Vegaslon1-2/+5
you are running. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-14Revert "HGTP-mesh bug: the mesh download requests were going to the ↵Diva Canto2-3/+3
departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!" This reverts commit f32a21d96707f87ecbdaf42c0059f8494a119d31.
2013-05-14HGTP-mesh bug: the mesh download requests were going to the departing sims ↵Diva Canto2-3/+3
for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-13BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams1-2/+7
race condition.
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2-4/+32
avatar standing on ground view better and enables tuning.
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2-1/+5
Output messages on features disabled when using BulletXNA.
2013-05-13Fixed mantis #6609 -- LoadPlugin error messages on Robust.Diva Canto5-7/+26
2013-05-13Groups: Improve error handling on remote connector.Diva Canto1-4/+9
2013-05-13Fixes mantis #6636 -- GroupsDiva Canto2-1/+7
2013-05-11Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ↵Diva Canto3-54/+19
about who has permission to set home where.
2013-05-11Handle SetHome properlyDiva Canto1-0/+59
2013-05-11Send up the part missing from the Avination Estate commit.Melanie5-3/+60
Warning - contains a small migration.
2013-05-10BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams1-2/+6
is in a region. This fixes the high CPU usage for regions with nothing else going on.
2013-05-10Delete debug messageDiva Canto1-1/+0