Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-10-28 | remove pre physics build testing | UbitUmarov | 1 | -1/+1 | |
2012-10-28 | Add some extra debug on scene close | UbitUmarov | 1 | -1/+9 | |
2012-10-20 | bug fix | UbitUmarov | 2 | -1/+3 | |
2012-10-19 | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 1 | -2/+3 | |
it. It costs a lot of cpu and doesn't seem all that usefull. | |||||
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 | |
the defaul basic box so they don't go off world. | |||||
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 | |
assets behave like phantom by Nebadon request | |||||
2012-10-18 | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 1 | -3/+4 | |
2012-10-16 | coment a debug warning | UbitUmarov | 1 | -1/+1 | |
2012-10-16 | fixes | UbitUmarov | 3 | -67/+82 | |
2012-10-13 | missing file | UbitUmarov | 1 | -0/+2 | |
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 4 | -3/+88 | |
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
2012-10-13 | retouch mesh ids | UbitUmarov | 2 | -11/+21 | |
2012-10-13 | missing file (again) | UbitUmarov | 1 | -4/+8 | |
2012-10-13 | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 1 | -1/+3 | |
2012-10-12 | missing file | UbitUmarov | 1 | -0/+6 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 3 | -282/+532 | |
2012-10-12 | commit the right files! | UbitUmarov | 2 | -5737/+4763 | |
2012-10-12 | remove some more debug spam on ode | UbitUmarov | 2 | -4766/+5735 | |
2012-10-10 | normalize quaternion.Slerp outputs | UbitUmarov | 2 | -0/+2 | |
2012-10-10 | add some quaternion normalizations to keep errors under control | UbitUmarov | 1 | -0/+3 | |
2012-10-10 | debug | UbitUmarov | 1 | -0/+6 | |
2012-10-09 | fix debug :) | UbitUmarov | 1 | -1/+1 | |
2012-10-09 | debug... | UbitUmarov | 1 | -0/+5 | |
2012-10-09 | debug... | UbitUmarov | 1 | -2/+5 | |
2012-10-09 | avoid crashing so debug is seen | UbitUmarov | 1 | -0/+1 | |
2012-10-09 | another debug msg | UbitUmarov | 1 | -0/+22 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 9 | -12/+45 | |
2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 4 | -117/+112 | |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 4 | -41/+85 | |
2012-10-07 | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 1 | -0/+11 | |
2012-10-07 | fix wrong file commited | UbitUmarov | 1 | -10/+0 | |
2012-10-07 | comment out a spam coment on core Meshmerizer | UbitUmarov | 1 | -26/+4 | |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 7 | -1052/+632 | |
now | |||||
2012-10-05 | make sure a buffer is closed, and changed a misleading log msg | UbitUmarov | 1 | -8/+20 | |
2012-10-05 | Fix threading in remote asset connector | Melanie | 1 | -16/+21 | |
2012-10-04 | Allow default animation to be stopped to be replaced with another one. | Melanie | 2 | -16/+29 | |
Fixes Mantis #6327 | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 4 | -29/+144 | |
2012-10-04 | apply cmic fix to multi layer wearables | UbitUmarov | 1 | -1/+1 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 5 | -23/+615 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2 | -4/+41 | |
for all physics engines) | |||||
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 7 | -163/+262 | |
2012-10-03 | Fix a viewer crash issue | Melanie | 1 | -1/+12 | |
2012-10-02 | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 1 | -0/+39 | |