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2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov4-9/+101
2012-04-27Oooops don't hover underground but do hoverUbitUmarov1-26/+27
2012-04-27reorder priority of vehicle hover flagsUbitUmarov1-109/+114
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov2-5/+2
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov2-4/+4
2012-04-27testUbitUmarov1-13/+11
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov2-56/+102
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov2-2/+2
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov2-4/+5
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov1-0/+22
Stopped) to scenepresence.cs
2012-04-26revert last add commitUbitUmarov1-2/+3
2012-04-26 add wearable type PHYSICSUbitUmarov1-6/+13
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov4-17/+41
more lobe ?
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov1-0/+5
but for testing/debug
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not ↵UbitUmarov1-11/+64
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that ↵UbitUmarov1-47/+93
doesn't colide with it)
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵UbitUmarov1-6/+14
efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-18Allow scripts in attachments owned by the NPC to control the NPCMelanie1-1/+7
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie2-0/+8
uneditable or crashers. (Foxtail of death)
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE ↵UbitUmarov1-78/+46
rate and not heartbeat.
2012-04-17ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov2-119/+48
unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.