aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-01-19varregion: add --displacement parameter to 'load oar'.Robert Adams8-20/+91
Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-19varregion: Update Warp3D to properly handle varregions.Robert Adams3-265/+420
This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
2014-01-19Add J2K decoder routine that converts directly to an image.Robert Adams2-1/+29
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-19varregion: split up generated maptile images for storage in map. ThisRobert Adams2-22/+68
makes maps for varregions show up properly.
2014-01-18Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)1-17/+38
lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-18Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)1-10/+0
2014-01-18implement CoreAssetCache.Check()Justin Clark-Casey (justincc)1-1/+2
2014-01-18implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)1-1/+1
2014-01-18Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)1-2/+4
2014-01-18Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)1-6/+1
2014-01-18minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)1-1/+25
2014-01-18Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)1-33/+10
using() construct to ensure filestream is always closed
2014-01-18elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)1-50/+47
Passed in asset is always not null
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-17minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)1-1/+1
it. Instantiation is unnecessary.
2014-01-17Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)1-9/+3
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
2014-01-17Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Can delete the Offline Messages sent to/from a user.Oren Hurvitz5-0/+44
This is useful if the user is deleted.
2014-01-16In the offline message table, store the sender.Oren Hurvitz4-5/+16
This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
2014-01-16Fixed offline IMOren Hurvitz1-8/+4
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)4-127/+4
2009 and was superseded by ISimulationService
2014-01-11varregion: properly pack the region size parameters so he viewer will parse ↵Robert Adams1-6/+6
them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings.
2014-01-11varregion: Debug messages for region crossing debugging.Robert Adams2-12/+23
2014-01-11varregion: remove unnecessary border checking code in ScenePresence.Robert Adams1-0/+6
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
2014-01-11Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2-2/+4
2014-01-10Fixed llTextBox error message textDavid Rowe1-1/+1
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10When creating a coalesced object, set its permissions to the ↵Oren Hurvitz1-7/+16
lowest-common-denominator of all the sub-objects
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz1-4/+15
the same creator
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz6-39/+48
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz5-94/+160
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2-8/+19
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2014-01-04Some missing definitions needed for successful compilation.Robert Adams2-2/+4
2014-01-04Remove some chatty DebugFormat statements. No functional changes.Robert Adams2-5/+4
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams9-39/+104
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
2014-01-04varregion: send region size in LLLoginResponse.Robert Adams2-1/+13
2014-01-04Add routines in Util.cs for conversion of region handles to regionRobert Adams2-1/+47
locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator.
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams10-40/+107
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
2013-12-28Initialize default region size in GridRegion in the no parameter constructorRobert Adams1-0/+2
as is used by the grid connector tests.
2013-12-28Add serialization/deserialization of region size to RegionInfo, GridRegion, ↵Robert Adams4-39/+195
and RegionData. This does not modify interfaces or handling of variable sized regions. This only enables the loading and storing of the region size and the reporting of the region size in grid service responses. The database tables already have the code to load and store the region size.
2013-12-27varregion: extract banned region logic into a class for cleanlyness.Robert Adams2-148/+187
Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation so hitting borders and bad teleports do not continuiously hammer on the GridService.