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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-11-26
Add missing property to llGetLinkPrimitiveParams
BlueWall
2
-0
/
+4
2011-11-26
When removing an LSL sensor for a script (e.g. through llResetScript() or sta...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-26
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-26
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-26
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
3
-59
/
+13
2011-11-26
Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
1
-3
/
+11
2011-11-26
Stop locking the requests coming in to WebFetchInvDecHandler.
Justin Clark-Casey (justincc)
1
-8
/
+8
2011-11-25
Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-25
Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
2
-44
/
+44
2011-11-25
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
2
-18
/
+39
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
5
-10
/
+10
2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
3
-61
/
+5
2011-11-25
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
2
-8
/
+17
2011-11-24
Adding missing CrossBehaviour.cs file to fix build
Justin Clark-Casey (justincc)
1
-0
/
+169
2011-11-24
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-11-24
On pCampBot, add bot as a property on behaviours instead of passing it in eve...
Justin Clark-Casey (justincc)
7
-56
/
+115
2011-11-24
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-24
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2
-21
/
+21
2011-11-24
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-24
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
2
-161
/
+165
2011-11-24
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
1
-6
/
+79
2011-11-24
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...
Justin Clark-Casey (justincc)
5
-15
/
+19
2011-11-23
Append asset ID to URL for storage requests to allow caching proxies to work ...
Dan Lake
1
-1
/
+3
2011-11-23
Line endings
Dan Lake
1
-101
/
+101
2011-11-23
Print out what behaviours are active when pCampBot starts up
Justin Clark-Casey (justincc)
5
-12
/
+42
2011-11-23
Add teleport behaviour to pCampBot
Justin Clark-Casey (justincc)
3
-1
/
+77
2011-11-23
In pCampbot, change "show status" command to "show bots"
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-23
Rename Bot.BotManager to Manager
Justin Clark-Casey (justincc)
1
-9
/
+16
2011-11-23
get pCampBot to extract nearby and store nearby region information
Justin Clark-Casey (justincc)
2
-4
/
+62
2011-11-23
Change random number generator property name in pCampbot
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-11-23
Shell Environment Variables in config
BlueWall
3
-3
/
+30
2011-11-22
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
1
-23
/
+33
2011-11-22
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2
-66
/
+60
2011-11-22
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
Justin Clark-Casey (justincc)
1
-27
/
+27
2011-11-22
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
5
-32
/
+41
2011-11-22
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
3
-141
/
+128
2011-11-21
Improve the error messages returned if the HelloNeighbour call fails.
Justin Clark-Casey (justincc)
1
-19
/
+46
2011-11-21
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-21
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
1
-17
/
+4
2011-11-21
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
1
-53
/
+46
2011-11-21
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2
-92
/
+112
2011-11-21
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
1
-45
/
+51
2011-11-21
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
1
-47
/
+42
2011-11-21
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
1
-10
/
+24
2011-11-21
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
1
-8
/
+10
2011-11-21
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
1
-15
/
+3
2011-11-21
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
3
-23
/
+24
2011-11-21
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2
-70
/
+29
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