| Commit message (Expand) | Author | Files | Lines |
2014-09-24 | same thing on another lock(acd) | UbitUmarov | 1 | -1/+5 |
2014-09-24 | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 1 | -1/+4 |
2014-09-23 | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 3 | -1/+9 |
2014-09-24 | Fix stupid stuff. | Melanie Thielker | 1 | -8/+11 |
2014-09-24 | Add a link number field to ColliderArgs | Melanie Thielker | 1 | -0/+1 |
2014-09-23 | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 2 | -0/+14 |
2014-09-23 | fix building state logic... | UbitUmarov | 1 | -2/+2 |
2014-09-22 | some changes in link/unlink code, bypassing complex variables set methods | UbitUmarov | 2 | -26/+47 |
2014-09-22 | debug show stack trace | UbitUmarov | 1 | -1/+1 |
2014-09-22 | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 3 | -0/+52 |
2014-09-22 | a few more changes on link/unlink | UbitUmarov | 2 | -13/+10 |
2014-09-22 | same in a few more spots | UbitUmarov | 1 | -3/+10 |
2014-09-22 | send to world or backup, after setting finding information | UbitUmarov | 1 | -4/+6 |
2014-09-22 | update scenegraph group find by part information in sog link, so script lin... | UbitUmarov | 3 | -6/+28 |
2014-09-21 | remove redundant lock | UbitUmarov | 1 | -1/+2 |
2014-09-21 | compile fix | UbitUmarov | 1 | -3/+5 |
2014-09-21 | release lock a bit sooner when not needed, add a try on more complex db | UbitUmarov | 1 | -4/+11 |
2014-09-21 | remove LockItemsForRead(false) without previus call with true | UbitUmarov | 2 | -3/+1 |
2014-09-21 | protect getting the item | UbitUmarov | 1 | -1/+3 |
2014-09-21 | remove redundant code | UbitUmarov | 1 | -20/+7 |
2014-09-21 | A stab at brute force fixing the locking - one, make m_itemLock volatile, two, | Melanie Thielker | 1 | -4/+4 |
2014-09-20 | When sending http requests, close the response stream instead of waiting | Melanie Thielker | 1 | -1/+4 |
2014-09-19 | exclude npcs from baked cache | UbitUmarov | 2 | -7/+24 |
2014-09-19 | fix positions on same frames transitions | UbitUmarov | 1 | -8/+3 |
2014-09-18 | dont give a ring to each asset request, just one to rule them all, i mean | UbitUmarov | 1 | -8/+15 |
2014-09-17 | ... and a few more.. | UbitUmarov | 1 | -18/+31 |
2014-09-17 | and another one | UbitUmarov | 1 | -1/+6 |
2014-09-17 | another close() | UbitUmarov | 1 | -0/+4 |
2014-09-17 | add some _response.close. RestClient still looks bad. It should be a | UbitUmarov | 1 | -0/+6 |
2014-09-17 | dispose some tmp streams | UbitUmarov | 1 | -14/+18 |
2014-09-17 | turn off Nangle on users of ServivePointManager like webrequests | UbitUmarov | 1 | -0/+1 |
2014-09-17 | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 1 | -2/+4 |
2014-09-16 | try to send fly state on tps | UbitUmarov | 2 | -1/+10 |
2014-09-15 | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d... | Melanie Thielker | 1 | -5/+8 |
2014-09-14 | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 1 | -1/+2 |
2014-09-14 | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 1 | -21/+14 |
2014-09-13 | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 1 | -15/+23 |
2014-09-13 | When CloseAgnt is called with an agent id that doesn't have a presence, check... | Melanie Thielker | 1 | -0/+12 |
2014-09-13 | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 1 | -0/+14 |
2014-09-12 | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 1 | -101/+96 |
2014-09-10 | handle AO sit ground case | UbitUmarov | 1 | -2/+27 |
2014-09-10 | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 3 | -34/+71 |
2014-09-10 | Fix a nullref that can hit Vivox voice | Melanie Thielker | 1 | -2/+8 |
2014-09-09 | it its a default ( internal ) animation return its name in lower case | UbitUmarov | 1 | -1/+1 |
2014-09-09 | remove the check animState == anim for same reasons | UbitUmarov | 1 | -16/+10 |
2014-09-09 | look for animation on part inventory before default animations, so | UbitUmarov | 1 | -4/+7 |
2014-09-09 | force update of movement animation | UbitUmarov | 2 | -2/+15 |
2014-09-09 | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 1 | -1/+2 |
2014-09-09 | *test* | UbitUmarov | 3 | -1/+58 |
2014-09-09 | Plumb the rest of the serverside AO | Melanie Thielker | 4 | -0/+113 |