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2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
IsDeleted is never set for an SP, even though it's on EntityBase. It might be an idea to set it in the future
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)3-10/+5
2011-08-24extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)1-9/+14
2011-08-24Make objects attached from the ground phantomJustin Clark-Casey (justincc)2-2/+12
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code ↵Justin Clark-Casey (justincc)1-20/+46
readability use these in some sog methods
2011-08-24return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)1-8/+4
2011-08-24refactor: move Scene.Inventory.attachObjectAssetStore() into ↵Justin Clark-Casey (justincc)2-86/+100
AttachmentsModule.AddSceneObjectAsAttachment()
2011-08-24get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)1-73/+69
2011-08-24minor: remove hardcoded region numbers with the region size constant and a ↵Justin Clark-Casey (justincc)1-2/+2
currently hardcoded offset
2011-08-24refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2-2/+2
2011-08-24add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2-2/+32
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)6-24/+80
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-23rename AttachmentsModule.ShowDetachInUserInventory() to ↵Justin Clark-Casey (justincc)4-23/+14
DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23remove mono compiler warningsJustin Clark-Casey (justincc)9-16/+4
2011-08-23replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)1-51/+27
2011-08-23replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)1-7/+28
2011-08-23Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman1-3/+10
if all faces have their own textures then the default texture is null
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-23If an object failed to attach due to an exception, then try and detach it ↵Justin Clark-Casey (justincc)1-1/+2
from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-22If an attachment fails, then start logging the exception for now, in order ↵Justin Clark-Casey (justincc)3-61/+84
to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
2011-08-22Add warning log message to say which attachment fails validation in order to ↵Justin Clark-Casey (justincc)1-0/+10
pin down problems with "Inconsistent Attachment State"
2011-08-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2011-08-22minor: comment out simulator features log lineJustin Clark-Casey (justincc)1-1/+1
2011-08-22Add ISimulatorFeaturesModule so that other modules can register features in ↵Justin Clark-Casey (justincc)2-36/+129
addition to the hardcoded ones.
2011-08-22Thanks Neil Canham for fixing bulk inventory updates, no sending ↵Snoopy Pfeffer2-2/+13
BulkInventoryUpdate after accepting inventory items.
2011-08-22read m_rpcHandlersKeepAlive under appropriate lockJustin Clark-Casey (justincc)1-2/+4
2011-08-22oops, fix build break from last commitJustin Clark-Casey (justincc)1-12/+8
2011-08-22improve locking of m_agentHandlers in BaseHttpServerJustin Clark-Casey (justincc)1-10/+10
2011-08-22improve locking of m_HTTPHandlers in BaseHttpServerJustin Clark-Casey (justincc)1-2/+2
2011-08-22improve locking of m_streamHandlers in BaseHttpServerJustin Clark-Casey (justincc)1-2/+4
2011-08-22remove necessity to catch a KeyNotFoundException in ↵Justin Clark-Casey (justincc)1-11/+6
BaseHttpServer.RemoveLLSDHandler()
2011-08-22improve locking of m_llsdHandlers in BaseHttpServerJustin Clark-Casey (justincc)1-30/+32
2011-08-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2011-08-22improve locking of m_rpcHandlers in BaseHttpServerJustin Clark-Casey (justincc)1-1/+2
2011-08-20Add avatar and attachments to llRegionSayBlueWall3-11/+71
llRegionSay will now message avatars on chan 0 and will message attachments on the avatar that listen on channels other than 0. This behavior is consistant with the LL implementation as tested on regions in Agni with one exception: this implementation does not include issue: https://jira.secondlife.com/browse/SCR-66?
2011-08-19Add llRegionSayToBlueWall5-6/+68
llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)5-29/+102
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-18Don't need to try both AssetService.Get and GetCached in GetMesh since Get ↵Justin Clark-Casey (justincc)2-38/+15
always calls GetCached and code paths were identical
2011-08-18refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)1-6/+1
2011-08-18minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-08-18refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)1-9/+2
2011-08-18Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)14-23/+71
removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-17comment out noisy attachments loggingJustin Clark-Casey (justincc)1-5/+5
2011-08-17minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-08-17In the asset service, check that an asset exists before attempting to store it.Justin Clark-Casey (justincc)2-6/+13
2011-08-17For now, supress 'OH NOES' warnings given by ↵Justin Clark-Casey (justincc)1-5/+5
HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC This concept is meaningless for NPCs. However, it might be better to make NPCism an actual property on ScenePresence and check. Addresses http://opensimulator.org/mantis/view.php?id=5643
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the ↵Justin Clark-Casey (justincc)3-3/+14
previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)1-1/+6
2011-08-17Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)6-20/+69
attachments check