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2012-01-08Update teleport routing to match AvinationMelanie1-1/+2
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Don't try to save a NPCs attachment states on NPC deleteMelanie1-0/+8
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Don't try to save a NPCs attachment states on NPC deleteMelanie1-0/+8
2012-01-07Force the group tag of NPCs to "- NPC -" unless the name is completely blank.Melanie1-1/+9
2012-01-06fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon1-1/+1
2012-01-07Make sure to prefix NPC names with "NPC:" so they can't be mistaken for usersMelanie1-0/+6
2012-01-07minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2-9/+10
other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie9-20/+94
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06Allow RemoteAdmin to deal with all the different kinds of region id ↵Justin Clark-Casey (justincc)1-215/+191
parameter that have been used in different methods. See http://opensimulator.org/mantis/view.php?id=5814 Thanks Michelle Argus!
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56
2012-01-06Fixed llAngleBetween() to allow denormal rotationsJohn Cochran2-20/+41
2012-01-06Add script instruction count back to llRot2Euler. Other minor ↵Justin Clark-Casey (justincc)2-16/+32
formatting/doc changes.
2012-01-06Replaced llRot2Euler function.John Cochran2-36/+92
The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
2012-01-06Implement the FetchInventory2 capability. This accompanies the existing ↵Justin Clark-Casey (justincc)5-2/+378
FetchInventoryDescendents2 capability. Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2 However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
2012-01-06Replaced llRot2Euler function.John Cochran1-18/+79
The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie9-19/+91
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-16/+39
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
2012-01-06Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2-1/+5
any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-5/+24
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
2012-01-06Fix up asset stuffMelanie1-0/+3
2012-01-05Remove a dangling command registrationMelanie1-4/+0
2012-01-05Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)3-8/+39
decoded, instead of just success/failure
2012-01-05Adding empty ISearchModule interfaceBlueWall1-0/+36
2012-01-05Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)3-9/+163
JPEG2000 decode of an asset For debugging purposes.
2012-01-05Make "show asset" command available simulator side. Actually make the ↵Justin Clark-Casey (justincc)2-5/+56
service command be "show asset" instead of "show digest" this time. Last time I accidnetally just changed the usage message.
2012-01-05Add size and temporary information to "show asset" commandJustin Clark-Casey (justincc)1-0/+2
2012-01-05Rename 'show digest' console command to 'show asset'Justin Clark-Casey (justincc)1-1/+1
2012-01-05Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)3-46/+138
Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
2012-01-05Move asset commands from AssetService to AssetServerConnector so that we can ↵Justin Clark-Casey (justincc)2-122/+129
harmonise the same commands on the simulator side. No functional change.
2012-01-05recomment log messages I accidentally left uncommentedJustin Clark-Casey (justincc)1-6/+6
2012-01-05Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)4-12/+25
texture ids were available for the rebake request
2012-01-05Commenting out DataSnapShot message "Registering service discovery ↵Justin Clark-Casey (justincc)1-1/+1
capability" for now. Please uncomment if/when needed.
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-05That needs to be callable from elsewhere!Melanie1-1/+1
2012-01-05Clean up GetWorldPositionMelanie1-7/+3
2012-01-05Prevent spurious "CHANGED_POSITION" during region backupMelanie1-3/+4
2012-01-04Add "appearance rebake" command to ask a specific viewer to rebake textures ↵Justin Clark-Casey (justincc)2-4/+51
from the server end. This is not as useful as it sounds, since you can only request rebakes for texture IDs already received. In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect. Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2-31/+63
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)4-22/+80
image manager (udp texture fetch). No significant functional changes.
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2-0/+25
2012-01-04Remove the pointless LLClientView.m_imageManager null check.Justin Clark-Casey (justincc)1-16/+4
Despite the code comments we never actually null it.
2012-01-03Access to these static methods to serialize objects are useful outside of ↵Dan Lake1-4/+4
serializer
2012-01-03commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)1-1/+1
problematic with bot testing. Please uncomment if still needed.