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2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2-0/+18
periodically.
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2-3/+41
data.
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie8-41/+75
other way because SOG doesn't technically exist in the DB
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie5-11/+9
code.
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
Buoyancy, Force and Torque
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96
2012-02-26Zero force and torque on take so that items don't run away when rezzedMelanie1-0/+2
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie9-2/+493
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov3-35/+98
Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie2-8/+12
VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2
invisible attachments again but could help the appearance issues.
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-24Add a cache on GridService requestsMelanie1-0/+10
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)3-16/+41
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23Correct sit position calculationsMelanie1-2/+2
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie2-0/+11
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
for passengers
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie8-18/+25
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵UbitUmarov1-1/+3
map position. It was apparently needed to fix we having nsamples = size and not size + 1.
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-23Add permission checks to scripted object movements, which didn't respect bansMelanie3-1/+59
and parcel settings until now. Add llSetRegionPos() function according to LL spec
2012-02-22Count agents for LSL instead of relying on SceneGraph to have the correctMelanie1-1/+7
value. Fixes a reported glitch.
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2-16/+68
to match SL.
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)1-8/+2
constructor and never subsequent set to null.
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
This is a valid check because the caller could supply an invalid uuid.
2012-02-21Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen1-1/+1
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2-30/+4
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory ↵Justin Clark-Casey (justincc)1-8/+4
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen1-4/+8
http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
irreversible y-flip and holes in the map.
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)9-14/+51
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)1-15/+14
that had come up after the NPC was created.
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-20Amend to last commit: synchronize access to queues.Diva Canto1-2/+5
2012-02-20More improvements on agent position updates: if the target sims fail, ↵Diva Canto2-11/+16
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19One more tweak related to the previous 2 commits.Diva Canto1-1/+3
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto3-11/+23
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19Uncomment serializationMelanie1-3/+3
2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117