| Commit message (Collapse) | Author | Files | Lines |
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cases things seem not to stop
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geom types
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terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
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now
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Fixes Mantis #6327
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for all physics engines)
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server code to match.
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another working thread
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control flag to false
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nonimediate queues. Imediate queues where not taken into account so it
was unused.
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of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
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simply process it as if UUID.Zero had been given.
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member notation.
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event queues aren't blocked by other traffic.
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We can't put it back so we don't need to know.
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textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
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