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2012-07-07ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov3-5/+9
Effective. Increase a bit world damping of velocities
2012-07-07Fix storing vehicle dataMelanie1-2/+2
2012-07-07Add saving vehicle physics data to the databaseMelanie4-27/+73
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov4-1/+57
this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-06Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov1-1/+3
since viewers don't seem to handle that and keep retrying
2012-07-06Convert the slow request queue into a regular queue and add some cleanupMelanie1-4/+18
and locking.
2012-07-05Fix the boo-booMelanie1-3/+3
2012-07-05Add an EventType enum and Type field to the poll service event args. This allowsMelanie4-16/+39
the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
2012-07-04 use the pollEvent timeout paramenter on poolingUbitUmarov1-4/+7
2012-07-04 added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov4-5/+8
it's timeout
2012-07-04*test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov1-2/+2
timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
2012-07-04*test* slow http retries pool rate to original 1sUbitUmarov1-1/+1
2012-07-02Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie1-3/+84
2012-07-01Bring casing of llSHA1String in line with SLMelanie1-1/+1
2012-07-01*TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2-0/+206
to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
2012-06-30ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov1-11/+38
2012-06-29Remove spammy debugMelanie1-1/+1
2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov1-0/+3
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29don't recoil attachments doing llRezObject()UbitUmarov1-2/+8
2012-06-29stop chat being sent to child avs again.Melanie1-3/+2
2012-06-28Fix llRegionSayTo the right wayMelanie4-11/+37
2012-06-28Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie1-0/+2
sensor.
2012-06-28 reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov1-1/+1
problem if any...
2012-06-27Comment out a spammy message that will spew 4 lines for each request to aMelanie1-1/+2
nonexistent URL for http-in
2012-06-26Add an event to the poll service manager thread to allow starting itMelanie2-4/+14
when needed rather than once per second. That is just too slow!
2012-06-26Disable physics raycast until it can be seen to. Fix distance calculationMelanie1-2/+3
for some results.
2012-06-26Correct a wrong error constantMelanie1-1/+1
2012-06-26Prevent bad prim in the database from crashing the sim, list affectedMelanie1-26/+34
ids and skip them.
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17 don't send a lot of avatar data when we are just changing position or ↵UbitUmarov1-4/+8
rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2-14/+24
SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 split ugly expression in a if making it simpler to readUbitUmarov1-3/+5
2012-06-17Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov1-35/+66
client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
2012-06-15Reapply the one change that was in the revert that was actually function, notMelanie1-1/+1
form
2012-06-15Revert changes...UbitUmarov2-76/+37
This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
2012-06-15 SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov1-16/+27
sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov1-3/+21
asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-15 only rotation of root part change parts positions, so only call ↵UbitUmarov1-21/+31
ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2-27/+46
not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov1-1/+1
SitTarget. Something seems to be doing that before this gets called, but just in case...
2012-06-13Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov1-9/+23
'cosmetics' and added some parts costs information.
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov2-10/+19
Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13Add detecting non-physical phantoms back into raycastMelanie1-3/+11
2012-06-12 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov1-3/+10
cases