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2014-09-09make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker1-1/+2
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker5-0/+54
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov5-3/+78
2014-09-08 on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov1-2/+5
count down of number of physicial prims on attach, if removing them
2014-09-08 change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov1-8/+12
rez position is automatic and object interpenetrations will happen including with the avatar, with the usual ugly effects.
2014-09-08*NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov1-4/+31
engine, remove disturbing phantom flag. On attach: fix removing prims from physics engine, delete any keyframeMotion, remove physical flag. This is executed in all attachs possible only need on attach from the scene (?), but its where original code removed only root part from physics engine
2014-09-05 do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov1-2/+2
arrive before creating the object in viewer with respective full update
2014-09-05 near region check on tp needs to be a full current view check.UbitUmarov1-6/+6
sp.KnownRegions is unreliable for this.
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
throttle and makes more packets to be sent in bursts and not in steady state flow.
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...
2014-08-29make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov1-43/+4
reduce MeshModule impact on udp rate
2014-08-29 add method to get a category throttle rateUbitUmarov6-38/+53
2014-08-29 reduce burstUbitUmarov1-1/+1
2014-08-29 replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2-15/+39
acumulated ( variable named BurtRate, not exactly a rate...)
2014-08-29 disable first dripUbitUmarov1-1/+1
2014-08-28try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2-1/+11
region with a lot of contents. Should not affect much average rates.
2014-08-28remove misplaced commentUbitUmarov1-1/+0
2014-08-28try to make sense of throttle rate limitsUbitUmarov2-4/+15
2014-08-28 add some functions for estimation of number of bytes that can be send in a ↵UbitUmarov2-0/+13
category in specified time
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2-125/+18
should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 try to make child presence know its root region. Incomplete, some paths ↵UbitUmarov2-43/+15
dont send the information.
2014-08-27 dont create a cadu that is not used. Add a root region global positionUbitUmarov1-9/+27
2014-08-27dont mess throotles values sent to child presences. Some cleanupUbitUmarov1-53/+38
2014-08-27 enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov1-4/+8
top element of a category queue, equivalente to using a queue.peek() if avaiable
2014-08-27 bug fix. Was not deleting attachments if on public parcelUbitUmarov1-2/+6
2014-08-27 on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2-13/+37
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-26still testingUbitUmarov1-28/+28
2014-08-26 even less kills on tpsUbitUmarov1-1/+2
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov2-5/+5
NameValue AttachItemID is a root part thing only
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-25back to just killsUbitUmarov1-1/+0
2014-08-25*test* send kills and hackUbitUmarov1-0/+3
2014-08-24 put back the kills on tp where they belongUbitUmarov1-6/+1
2014-08-24*test* move sending kills to before sending the update, this breaks tpUbitUmarov1-1/+4
abort
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2-24/+17
path
2014-08-23send avatar kills after attachments, send otherattachments before rest ofUbitUmarov1-3/+4
sog ( updates will mess this again but well... )
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2-0/+21
the kill work
2014-08-23Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker3-2/+71
rebuild the world map to clean out unused tiles.
2014-08-23Fix a null ref that will cause an exception if a grid region doesnt' specify ↵Melanie Thielker1-0/+6
a URI.
2014-08-23If GridUserService is asked for a nonexistent user, bail gracefullyMelanie Thielker1-0/+3
2014-08-23If GridUserService is asked for a nonexistent user, bail gracefullyMelanie Thielker1-0/+3
2014-08-23Change the map tile system to be multi-grid hosting compatibleMelanie Thielker7-27/+297
Conflicts: OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
2014-08-23Change the map tile system to be multi-grid hosting compatibleMelanie Thielker7-28/+49
2014-08-23 back to sending attachment sog kills in place of the hack. This is theUbitUmarov1-5/+8
official way of doing it