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2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 bug fixUbitUmarov1-1/+1
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 don't send pack baked texture assets into updates.UbitUmarov1-1/+2
2014-10-24add more temporary fixes for regionSize zeroUbitUmarov1-0/+12
2014-10-24 check new region size on added code for varsize till its fully suportedUbitUmarov1-0/+4
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov5-267/+426
2014-10-24 TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov4-8/+31
2014-10-22remove some Xengine errors on scripted object deleteUbitUmarov1-14/+8
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov3-10/+56
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov3-33/+84
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov4-37/+139
2014-10-18 change position in new region estimation. Reduce border jitter marginUbitUmarov1-34/+14
2014-10-18 fix SW direction diagonal crossingUbitUmarov1-2/+5
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2-2/+18
2014-10-17 send correct caps seed on CreateAgent to a nearby regionUbitUmarov1-45/+23
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-15 fix some errors when using http debug level > 4UbitUmarov1-6/+8
2014-10-14lso remove caps with "PUT" http methodUbitUmarov1-0/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13Allow 20 outbound connections per endpoint for the servicesMelanie Thielker1-0/+1
2014-10-13Set connection limit to 20 for all servers.Melanie Thielker1-0/+4
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov2-3/+3
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-13 change/fix previus commitsUbitUmarov2-3/+11
2014-10-13reduce minimum number of smartpool threads and name itUbitUmarov1-3/+3
2014-10-13 tune poll smartThreadpool use and give it a nameUbitUmarov1-2/+5
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2