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2010-12-09Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks ↵Diva Canto5-3/+9
command. mantis #5259
2010-12-09Minor bug fixes. Hunting down mantis #5259Diva Canto2-2/+4
2010-12-08Fixed wrong commentDiva Canto1-1/+1
2010-12-08Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase ↵Diva Canto1-1/+1
yet...
2010-12-08Added ability for GetTexture to serve multiple formats. The format may come ↵Diva Canto2-42/+283
as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie6-0/+132
whether or not an agent is allowed there as a root agent.
2010-12-07Added an exception handler on CreateObject handler, just in case there's an ↵Diva Canto1-20/+31
exception being thrown that is silently being ignored by the http server. (Trying to catch Melanie's problem with attachments on TPs)
2010-12-07Removed extraneous left-/ on /object/ subpath. Bug introduced during region ↵Diva Canto1-1/+1
URLs clean up.
2010-12-08change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)1-1/+1
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto11-35/+47
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-04Simplify updating of agent inventory assets. Make newly created asset IDsMelanie1-19/+6
random rather than using IDs known by the client ahead of time.
2010-12-04Convert the agent asset transactions module to a new style module.Melanie4-170/+158
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
2010-12-04minor: add class doc line to older region module example code pointing ↵Justin Clark-Casey (justincc)1-0/+2
towards newer
2010-12-04comment out the extension attributeJustin Clark-Casey (justincc)1-1/+1
2010-12-04add bare bones shared example moduleJustin Clark-Casey (justincc)1-0/+91
2010-12-04refactor some common code in RegionModulesControllerPluginJustin Clark-Casey (justincc)2-61/+54
also some minor doc changes in BareBonesNonSharedModule
2010-12-04correct the id of the example moduleJustin Clark-Casey (justincc)1-1/+1
2010-12-04Add the most bare bones non-shared region module example. Not active unless ↵Justin Clark-Casey (justincc)1-0/+83
the correct line is uncommented.
2010-12-04add warning decals and information to RegionModule.cs in probably ↵Justin Clark-Casey (justincc)1-0/+9
non-functional OpenSim.Region.Examples.SimpleModule project
2010-12-04minor: correction to logging categoryJustin Clark-Casey (justincc)1-2/+2
2010-12-03minor: change OpenSimBase log messages associated with newer module loader ↵Justin Clark-Casey (justincc)1-2/+2
to make the association clear
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman4-62/+123
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)3-8/+26
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-12-02Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)3-19/+28
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02minor: add some method docJustin Clark-Casey (justincc)2-0/+22
2010-12-01Added some comments. Better than listening to the boring speaker...Diva Canto4-1/+28
2010-11-29Fix unit test.Diva Canto4-9/+22
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto16-234/+360
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-27Changed the parser for InventoryItem deserialization. Moved some utility ↵Diva Canto3-121/+260
functions around.
2010-11-27Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, ↵Marck1-10/+76
PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW
2010-11-27Make gatekeeper's address check case-insensitive.Marck1-1/+2
2010-11-26Creator information preserved upon HG transfers.Diva Canto3-9/+87
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27llVecNorm nant testMicheil Merlin1-0/+24
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman6-170/+149
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-27If we fail to gather asset uuids for a particular asset, log the failing ↵Justin Clark-Casey (justincc)1-15/+25
asset id and type
2010-11-26Another attempt at fixing failing test for creator info.Marck1-2/+2
2010-11-26Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck3-17/+18
2010-11-26Fix handling of landmarks for systems with culture settings other than ↵Marck1-2/+10
en_US. This fixes Mantis #5177.
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto12-45/+319
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25Export the module interface for restartMelanie1-1/+2
2010-11-25Change all restarting to use the restart module. Remove hardcoded behaviorMelanie6-77/+62
2010-11-25Finish the RestartModule and fix some bugs. Add new console commands:Melanie1-2/+60
region restart bluebox <msg> <time> ... region restart notice <msg> <time> ... region restart abort [<message>]
2010-11-25Implement the restart moduleMelanie2-3/+114
2010-11-24Adding the skeleton for the restart moduleMelanie2-0/+132
2010-11-24catch an exception when a mesh asset header cant be decodeddahlia1-2/+9
2010-11-23Attempt at fixing failing test.Diva Canto1-2/+4