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2014-08-23Change the map tile system to be multi-grid hosting compatibleMelanie Thielker7-28/+49
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov6-0/+43
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2-5/+19
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2-1/+13
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19variationsss...UbitUmarov1-4/+8
2014-08-19 remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov1-3/+0
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5
2014-08-19send the avatar data after sending attachments, by the same Entity updatesUbitUmarov1-7/+41
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov2-11/+3
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov2-10/+10
2014-08-18missing file for previus commitUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
2014-08-18Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker1-0/+5
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov2-75/+19
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2-40/+73
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2-2/+6
2014-08-17TEST disable again baked textures on crossingUbitUmarov1-0/+2
2014-08-17TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov1-0/+2
2014-08-17*DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov1-104/+86
2014-08-17bad testUbitUmarov1-1/+2
2014-08-17make EnableChildAgent async from callerUbitUmarov1-63/+54
2014-08-17remove hack to break sending of baked cache on agent cross updateUbitUmarov1-2/+0
2014-08-17make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov1-2/+17
2014-08-16DEBUG intencional break of sending baked cacheUbitUmarov1-0/+3
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov2-3/+8
2014-08-16send avatar Height to children, use it in region tp height checkUbitUmarov1-4/+12
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2-2/+22
2014-08-16*test* just send default appearance ( something along path doesnt likeUbitUmarov1-3/+6
2014-08-15on teleports dont send baked textures assets in CreateClient, they will do on...UbitUmarov1-1/+4
2014-08-15remove duplication of textures, wearables and attachments on crossings.UbitUmarov1-34/+49
2014-08-15cleanup a bitUbitUmarov1-10/+1
2014-08-15do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov1-7/+8
2014-08-15refix hide on crossingsUbitUmarov1-1/+2
2014-08-15let failed crossing say something abotu reasonUbitUmarov1-5/+14