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2012-03-26Further simplify ScriptCommsMelanie1-1/+3
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie2-2/+23
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie2-18/+25
be.
2012-03-25Simplify the module invocation registration. The types and method nameMelanie2-3/+20
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman4-74/+237
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)2-15/+18
Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out.
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24Use system provided temporary file in "terrain save-tile" to avoid problems ↵Justin Clark-Casey (justincc)1-3/+3
with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)3-30/+58
2012-03-23Have the PhysicsParameters module output console command responsesRobert Adams1-5/+5
directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go.
2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)1-0/+17
[Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)1-14/+77
maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵Justin Clark-Casey (justincc)1-17/+20
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2-25/+26
Comment out more effectively unused old heartbeat code.
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵Justin Clark-Casey (justincc)1-2/+2
m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-22RegionReady loggingBlueWall1-10/+5
Some maintenance to clean up logging messages
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
This was not implemented before the recent changes but should be at some point.
2012-03-22Comment out login parameters debug output accidentally included with c4b2d24Justin Clark-Casey (justincc)1-11/+13
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)1-6/+6
with c4b2d24
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵Justin Clark-Casey (justincc)1-11/+8
MoveTaskInventoryItem()
2012-03-22Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)2-6/+63
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.
2012-03-22Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)7-7/+146
owned by the same user.
2012-03-22HG Friends: don't notify if the server isn't there.Diva Canto1-7/+10
2012-03-22Change a false false to be truly true - or is this statement false?Melanie1-1/+1
Fixes perms boo-boo
2012-03-22Rework Diva's patch to simplify itMelanie3-16/+30
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie4-88/+6
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto4-6/+88
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)4-9/+9
clarity since non-default animations are handled completely separately from this class
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)10-99/+85
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵Diva Canto2-22/+53
the service connector.
2012-03-21HG Friends: reroute the status notifications to the HGFriends service, so ↵Diva Canto9-8/+248
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
2012-03-21HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵Diva Canto3-20/+58
we can better manage this traffic.
2012-03-21Removed extraneous debug messageDiva Canto1-1/+0
2012-03-21Removed extraneous debug messageDiva Canto1-3/+0
2012-03-20Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto1-16/+23
2012-03-21If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2-0/+65
collection occurs.
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵Justin Clark-Casey (justincc)1-10/+32
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false"
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport ↵Justin Clark-Casey (justincc)3-18/+6
true|false" command
2012-03-21Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)3-37/+45
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20Line endingsDiva Canto1-89/+89